Dwemer Sentry
Animunculi, Construct; Minor
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 20 | Hit Points | 10 | Combat | 30 |
| Endurance | 20 | Wound Thr. | 6 | Magic | - |
| Agility | 30 | Magicka | - | Evade | 50 |
| Intelligence | 20 | Stamina | 2 | Observe | 60 |
| Willpower | 5 | Initiative | +9 | Stealth | 30 |
| Perception | 40 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 8m | Social | - |
| Morale | 60 | Size | Small | Physical | 20 |
Special Abilities
- • Shift Form (1 AP): As a Secondary Action the Dwemer
- Sentry shifts to it’s sphere form or shifts back. In sphere form
- all attacks hit the sphere location, its Speed becomes 10, its
- Evade becomes 60, and it is unable to attack.
- • Lock In (1 AP): If there is a sentry platform within 1m, the
- Dwemer Sentry may lock itself into or out of it as a Secondary
- Action. While locked in, the damage of their Shock attacks
- increases to 1d10, but they cannot move or perform any
- defensive reactions.
- Dwemer Centurion
- A huge, roughly humanoid shaped Dwemer construct with weapons
- where its arms should be. As it moves it hisses with the sound of
Encountering Dwemer Sentry
70 Traits • Mechanical • Tonal Reinforcement • Dark Sight: The character an see and act normally in areas with no light. • Nimble: This character can disengage from melee combat as a free action. • Sphere: This creature has one Leg hit location. • Weakness (Shock, 3) Dwemer Sentries are the smallest of the animunculi, similar in appearance to miniature dwemer spheres when in their sphere form, they lack the obvious combat configuration seen on many other Dwemer constructs when in their transformed form. However, when their “head” a small metal device with a single “eye” is extended, they’re quite capable of dealing with unpre- pared foes with bolts of lightning and static shocks. The purpose of Dwemer Sentries was to patrol their master’s home and alert them to the presence of intruders. Whilst their masters are now long gone, they continue to carry out this task diligently, following intruders and making sure the more combat effective animunculi are alerted and able to deal with them effectively. Some Dwemer ruins even have specific platforms for these small constructs to lock themselves into, at which point they become even more deserving of their name.
Loot
- A character can attempt a +0 Profession (Engineering or
- Smithing) test over a short rest to recover 1d4 pieces of
- dwemer scrap metal worth 90 Drakes and 2 ENC each.
- On a -10 Profession (Engineering or Smithing) or +0
- Mysticism test, a character can extract a petty soul gem from
- the animunculi’s chassis over the course of a short rest.
- A character can attempt a -10 Alchemy test to extract 1 dose
- of Dwarven Oil, which is a Very Rare Alteration ingredient.
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