Dwemer Constructor
A strange animunculi with spider-like legs and an armored humanoid shaped torso, with a number of strange devices attached to its arms. Constructors share design similarities with both Dwemer Spiders and Centurions, but serve an entirely different purpose - they are builders.
Animunculi, Construct; Minor
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 30 | Hit Points | 18 | Combat | 50 |
| Endurance | 35 | Wound Thr. | 9 | Magic | - |
| Agility | 35 | Magicka | - | Evade | 35 |
| Intelligence | 30 | Stamina | 3 | Observe | 40 |
| Willpower | 5 | Initiative | +8 | Stealth | 35 |
| Perception | 20 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 9m | Social | - |
| Morale | 100 | Size | Std. | Physical | 50 |
Weapons & Armor
Has one of:
- Dwemer Constructor Claws: 1d6+2; Splitting, Magic; Reach 2m
- Dwemer Constructor Drill: 1d8+2; Splitting, Magic, Shield Splitter; Reach 1m
- Dwemer Constructor Hammer: 1d8+2; Crushing, Magic; Reach 1m
Also has:
- Dwemer Plating: AR 5 / Magic 2; Full, Magic
Special Abilities
- Repair (1 AP): The Dwemer Constructor repairs a nearby Dwemer Construct within 1m for 1d4+6 hit points as a Secondary Action.
Traits
- Mechanical: Immune to disease, poison, and illusion effects. Cannot be reanimated.
- Tonal Reinforcement
- Catfall: Reduce the distance the character falls by 3 meters when calculating fall damage.
- Climber: The character can climb walls and ceilings as if open ground.
- Crawler: The character is not slowed by terrain.
- Dark Sight: The character can see and act normally in areas with no light.
- Weakness (Shock, 3)
Encountering Dwemer Constructors
Constructors are a relatively rare form of Dwemer Animunculi, usually only found in especially large Dwemer complexes or in locations that were once dedicated to the construction of the Dwemer constructs themselves. They are capable of maintaining other Dwemer Constructs even in the midst of battle and even creating smaller constructs in a staggeringly short amount of time thanks to reserves of dwemer alloy.
Loot
- A character can attempt a +0 Profession (Engineering or Smithing) test over a short rest to recover 2d4 pieces of dwemer scrap metal worth 90 Drakes and 2 ENC each.
- On a -10 Profession (Engineering or Smithing) or +0 Mysticism test, a character can extract a petty soul gem from the animunculi’s chassis over the course of a short rest.
- A character can attempt a -20 Alchemy test to extract DoS+2 doses of Dwarven Oil, which is a Very Rare Alteration ingredient.