Dwemer Ballista
Animunculi, Construct; Average
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 30 | Hit Points | 18 | Combat | 50 |
| Endurance | 35 | Wound Thr. | 9 | Magic | - |
| Agility | 40 | Magicka | - | Evade | 40 |
| Intelligence | 20 | Stamina | 3 | Observe | 40 |
| Willpower | 5 | Initiative | +8 | Stealth | 40 |
| Perception | 20 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 11m | Social | - |
| Morale | 100 | Size | Std. | Physical | 30 |
Special Abilities
- • Infused Ammunition (1 SP): As part of an attack, the on
- Dwemer Ballista can envelope its bolt with flames, causing of
- its attack to deal an extra 3 fire damage. th
- • Sundering Bolt (1 SP): As part of an All Out Attack, the as
- Dwemer Ballista charges a shot, allowing it to sunder armor. de
- Any targets struck suffer Damaged (1) on the affected Hit Lo
- Location. •
- •
- •
- •
- Dwemer Sphere
- A sphere of Dwemer alloy rolls forward before splitting to reveal a
- humanoid shaped construct body, it is armed and appears dangerous.
Encountering Dwemer Ballista
8 raits Mechanical Tonal Reinforcement Crawler: The character is not slowed by terrain. Dark Sight: The character an see and act normally in areas with no light. Weakness (Shock, 3) countering Dwemer Ballista e of the most dangerous Steam Animunculi is the Dwarven llista, which fires a bolt that can penetrate even the thickest mor. e Dwemer created the ballistae as guardians and ranged pport for their homes and armies respectively, and whilst the emer are long since dead, the ballista maintain their vigil er their masters ancient homes. These Animunculi are rarely one, usually other centurions are close by and quickly alerted en a ballista becomes aware of intruders. e ballista’s bolts are incredibly powerful and capable of firing ranges that exceed smaller crossbows and bows alike which kes them a daunting foe to face unless the foe can sneak up them, to be hit by one of their bolts typically spells the end the target, or at least scars worthy of a story or two. Despite is, they take a long time to reload which can create an opening, suming whatever support the ballista had has already been alt with. ot A character can attempt a +0 Profession (Engineering or Smithing) test over a short rest to recover 2d4 pieces of dwemer scrap metal worth 90 Drakes and 2 ENC each. On a -10 Profession (Engineering or Smithing) or +0 Mysticism test, a character can extract a lesser soul gem from the animunculi’s chassis over the course of a short rest. A character can recover 1d10 of the bolts the ballista uses, these are too large to use as bolts, but they can be modified with a +0 Smithing test to be used as Dwemer Javelin instead. A character can attempt a -20 Alchemy test to extract DoS+2 doses of Dwarven Oil, which is a Very Rare Alteration ingredient. Traits • Mechanical • Tonal Reinforcement • Dark Sight: The character an see and act normally in areas with no light.