Durzog

Beast; Average; White Soul (200)

Stats

CharacteristicValueAttributeValueSkillValue
Strength40Hit Points18Combat55
Endurance35Wound Thr.9Magic-
Agility40Magicka25Evade40
Intelligence25Stamina3Observe55
Willpower20Initiative+9Stealth40
Perception35Action Pts.3Knowledge-
Personality5Speed12mSocial-
Morale50SizeSmallPhysical50

Weapons & Armor

  • • Bite: 1d10; Crushing (2); Reach 1m
  • • Scaled Hide: Partial AR 5 / Poison 1

Special Abilities

  • • Latch On (1 SP): If the creature successfully Bites a target
  • which results in a grapple, it latches on as a free action. As
  • a result, the grappled character receives a -20 penalty to their
  • attempts to break free. Alternatively, the grappled target can
  • instead end the grapple as a free action. In doing so, they
  • suffer the Bleeding (2) Condition and must test for Disease.

Traits

  • • Bestial
  • • Dark Sight
  • • Diseased (+0): If the creature successfully deals damage to
  • an undiseased target with their natural weapons, then the
  • target creature must succeed on a +0 Endurance test or con-
  • tract a Common Disease.
  • • Greenskin’s Best Friend: Even though it cannot speak any
  • languages, a durzog can understand simple orders given by
  • a goblin or orc that it trusts.
  • • Quadruped
  • • Savage: Rolls damage twice and uses the highest result.
  • • Strong Jaws: A Bite attack made by this character that deals
  • damage automatically starts a Grapple. The test to contest
  • this Grapple is made against the original test made by the
  • attacker. If the target Counter Attacks a Bite attack, the
  • Counter Attack ignores the creature’s AR and Natural
  • Toughness trait.
  • • Teamwork: Gains a bonus DoS on any attack rolls made
  • while an ally with Teamwork is in Reach of the same target.
  • • Weak Point (Underbelly): This creature’s AR is not applied
  • to its underbelly. Precision Strikes can be made targeting
  • this location in addition to the standard hit locations.
  • Game Animals
  • There are many beasts hunted for sport or for meat and hides across
  • Tamriel, that don’t typically present a major threat in combat.
  • Game Animals are so widely varied, that these profiles should cover
  • most varieties with some tweaking.
  • Small Game
  • Animals such as rabbits, foxes, squirrels, birds, small lizards, ver
  • large insects, raccoon, hedgehogs, and fish.

Encountering Durzog

Variant: War Durzog Traits • Stubborn: Can re-roll failed Panic tests • Trained: War Durzogs ignore the Bestial trait. • Unrelenting: Targets cannot use the Disengage action while in the War Durzog’s melee range. Durzogs are hound-like reptiles found both in the wild and in service of goblins and orcs, especially in the Wrothgarian and Dragontail Mountains. Durzogs are large, bulky, and have powerful snapping jaws, resembling a crocodiles, but with large piercing tusks. In the wilderness, durzogs live in small familial packs, usually numbering no greater than half a dozen. When tamed and bred by greenskins, their packs can be far, far larger, sometimes in the hundreds, if the tribe can keep them fed. Durzogs will typically live in warrens they dig with their large, broad claws, or in existing cave systems, where their night eyes allow them to see. They typically hunt at night, and are not afraid to hunt men and mer alike. Durzogs tend to size up an opponent, then in unison will swarm and violently bite and snap at their prey until they can drag it to the ground and pull it limb from limb to devour it while it is still alive. They eat all of their prey, and do not even leave behind the bones.

Loot

  • On a +30 Survival test, a character can remove the durzog’s
  • hide, worth 30 drakes, over the course of a Short Rest.
  • On a +20 Survival test, a character can, over the course of
  • a Long Rest, turn a durzog hide into one piece of Full Durzog
  • Hide armor. Durzog Hide armor uses the standard Hide
  • armor profile with the addition of 1 Poison AR.
  • On a +20 Simple Survival test over a Short Rest, a character
  • can harvest DoS days’ rations of durzog meat, which can be
  • cooked and eaten as a ration, or can be used as an Uncom-
  • mon Illusion ingredient. Unlike other raw meats, durzog
  • meat will not spoil.
  • Variable Traits
  • Any game animal may have any of the following traits in any
  • combination depending on their species:
  • Amphibious: Can breath water and ignores the skill cap
  • placed on their Combat rolls by their Athletics when fighting
  • in water.
  • Dark Sight
  • Flyer (Speed x 3)
  • y • Quadruped
  • Strong Jaws: A Bite attack made by this character that deals
  • damage automatically starts a Grapple. The test to contest