Dremora Lord

Dremora, Daedra; Extreme; White Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength55Hit Points26Combat105
Endurance52Wound Thr.17Magic70
Agility53Magicka45Evade73
Intelligence45Stamina5Observe72
Willpower70Initiative+13Stealth63
Perception42Action Pts.4Knowledge75
Personality43Speed15mSocial65
Morale100SizeStd.Physical85

Weapons & Armor

  • Has one of:
  • • Daedric Longsword: 1d8(1d10)+4; Slashing, Magic; Reach
  • 2m, 1.5H
  • • Daedric Great-Mace: 1d12+4; Crushing, Unwieldy, Con-
  • cussive, Shield Splitter, Magic; Reach 3m, 2H
  • • Pair of Daedric Cleavers: 1d8+4; Slashing, Magic; Reach
  • 2m, 1H; Wields one in each hand
  • Also has:
  • • Enchantment: The chosen weapon has one of the following
  • strike enchantments:
  • ▪ Hungering Fire: Deals 4 bonus Fire damage on Strike
  • and heals the bearer for the Fire damage dealt.
  • ▪ Heart Drinker: The bearer heals for the damage the
  • weapon deals to living targets.
  • ▪ Soul Eater: Deals 4 bonus Magic damage on Strike
  • and Soul Traps the target for one minute.
  • Also has:
  • • Daedra Plate Armor: AR 8 / Magic 8; Magic; Super-Heavy,
  • Full
  • May also have:
  • • Daedric Shield: BR 12 / MR 12; Magic; Heavy
  • “We do not die. We do not fear death. Destroy the Body, and
  • the Animus is cast into The Darkness. But the Animus re-
  • turns.”
    • Spirit of the Daedra
  • Encountering Dremora Lords
  • Dremora Lords regularly surround themselves with trusted
  • retainers; proven Kynmarchers and the like. It is difficult to
  • fight a Lord without their backup, for the Dremora are clannish
  • and militaristic. They are not warriors, they are soldiers, an
  • important distinction.
  • Dremora Lords wear the greatest armor and bear the greatest
  • weapons of the infernal legions. It is said that a Valkynaz’ first
  • act upon usurping their predecessor is to cut out their heart and
  • steal their soul, and bind it to a freshly forged piece of armor
  • or weapon. The arms and armor a Dremora Valkynaz bears are
  • a reminder of all that came before, and a warning that he was
  • better than them all.
  • Hell Hound
  • The Hell Hound is a predatory, wolf-like daedra stalking the Nether
  • Planes of oblivion. Striking from the darkness with fang and jaw,
  • it can easily tear prey apart, though its most horrifying trait is t
  • fiery breath that strikes you from afar.

Encountering Dremora Lord

135 Special Abilities • Killing Blow (1-3 SP): Before rolling melee damage, the Dremora can spend SP to increase the damage by +3 for each Stamina Point spent, up to a maximum of 3 SP. • Power Block (1 SP): The Dremora can double their shield’s BR against physical damage as part of a block action. • Cleave (1 SP): As part of an All Out Attack, the Dremora can strike up to 3 targets in melee Reach as a single attack. Roll once for the attack, and resolve damage separately against all struck targets. • Kynmarch (1 AP + 1 SP): As a Primary Action, the Dremora Lord can bark an order and command all friendly Dremora within 10m to immediately make a free Attack action that does not count towards the usual attack limit per round. • Riposte (1 SP): Immediately after successfully parrying a melee attack, the Dremora Lord can make a free attack against the target he parried as long as the target is in reach. This does not count towards the total attack limit per round. Traits • Dark Sight • From Beyond • Magic Resistant: Re-rolls failed tests to resist magic. • Resistance (Normal Weapons, 5) • Resistance (Magic, 3) • Spell Reflect (2): Whenever the Dremora would be affected by a magic spell, roll a d10. On a 2 or less, the Dremora is unaffected and the caster of the spell is affected instead. • Teamwork: When fighting a target in Reach of another Dremora, the Churl gains a bonus +1 DoS on all Combat Style and Evade tests made against the target. • Dual Fighter: Raise the maximum number of attacks to 3 per round as long as the character is dual wielding and attacks with each wielded weapon at least once. Like Kynmarchers, Dremora Lords are a brutally effective force multiplier, and use their supernatural Kynmarch ability to rouse their soldiers to further and further violence. Killing a Dremora Lord, or their followers, as fast as possible should be the priority of any warband facing the displeasure of fighting one of these Daedric warlords.

Loot

  • If slain while permanently bound to Mundus, a Dremora
  • Lord’s weapons and armor will be recoverable, otherwise the
  • Dremora’s body and equipment vanish back to Oblivion.
  • Additionally, if slain while permanently bound to Mundus,
  • a character can make a -40 Alchemy test to salvage the
  • Daedra’s Heart, which is a Legendary Restoration ingredient.
  • Traits
  • Dark Sight
  • From Beyond
  • Immunity (Fire)
  • he • Netherbeast: The Hell Hound ignores all movement restric-
  • tions from the Hidden condition. If it kills a target with a
  • melee attack while Hidden, it can attempt a Stealth test