Dremora Lord
Dremora, Daedra; Extreme; White Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 55 | Hit Points | 26 | Combat | 105 |
| Endurance | 52 | Wound Thr. | 17 | Magic | 70 |
| Agility | 53 | Magicka | 45 | Evade | 73 |
| Intelligence | 45 | Stamina | 5 | Observe | 72 |
| Willpower | 70 | Initiative | +13 | Stealth | 63 |
| Perception | 42 | Action Pts. | 4 | Knowledge | 75 |
| Personality | 43 | Speed | 15m | Social | 65 |
| Morale | 100 | Size | Std. | Physical | 85 |
Weapons & Armor
- Has one of:
- • Daedric Longsword: 1d8(1d10)+4; Slashing, Magic; Reach
- 2m, 1.5H
- • Daedric Great-Mace: 1d12+4; Crushing, Unwieldy, Con-
- cussive, Shield Splitter, Magic; Reach 3m, 2H
- • Pair of Daedric Cleavers: 1d8+4; Slashing, Magic; Reach
- 2m, 1H; Wields one in each hand
- Also has:
- • Enchantment: The chosen weapon has one of the following
- strike enchantments:
- ▪ Hungering Fire: Deals 4 bonus Fire damage on Strike
- and heals the bearer for the Fire damage dealt.
- ▪ Heart Drinker: The bearer heals for the damage the
- weapon deals to living targets.
- ▪ Soul Eater: Deals 4 bonus Magic damage on Strike
- and Soul Traps the target for one minute.
- Also has:
- • Daedra Plate Armor: AR 8 / Magic 8; Magic; Super-Heavy,
- Full
- May also have:
- • Daedric Shield: BR 12 / MR 12; Magic; Heavy
- “We do not die. We do not fear death. Destroy the Body, and
- the Animus is cast into The Darkness. But the Animus re-
- turns.”
-
- Spirit of the Daedra
- Encountering Dremora Lords
- Dremora Lords regularly surround themselves with trusted
- retainers; proven Kynmarchers and the like. It is difficult to
- fight a Lord without their backup, for the Dremora are clannish
- and militaristic. They are not warriors, they are soldiers, an
- important distinction.
- Dremora Lords wear the greatest armor and bear the greatest
- weapons of the infernal legions. It is said that a Valkynaz’ first
- act upon usurping their predecessor is to cut out their heart and
- steal their soul, and bind it to a freshly forged piece of armor
- or weapon. The arms and armor a Dremora Valkynaz bears are
- a reminder of all that came before, and a warning that he was
- better than them all.
- Hell Hound
- The Hell Hound is a predatory, wolf-like daedra stalking the Nether
- Planes of oblivion. Striking from the darkness with fang and jaw,
- it can easily tear prey apart, though its most horrifying trait is t
- fiery breath that strikes you from afar.
Encountering Dremora Lord
135 Special Abilities • Killing Blow (1-3 SP): Before rolling melee damage, the Dremora can spend SP to increase the damage by +3 for each Stamina Point spent, up to a maximum of 3 SP. • Power Block (1 SP): The Dremora can double their shield’s BR against physical damage as part of a block action. • Cleave (1 SP): As part of an All Out Attack, the Dremora can strike up to 3 targets in melee Reach as a single attack. Roll once for the attack, and resolve damage separately against all struck targets. • Kynmarch (1 AP + 1 SP): As a Primary Action, the Dremora Lord can bark an order and command all friendly Dremora within 10m to immediately make a free Attack action that does not count towards the usual attack limit per round. • Riposte (1 SP): Immediately after successfully parrying a melee attack, the Dremora Lord can make a free attack against the target he parried as long as the target is in reach. This does not count towards the total attack limit per round. Traits • Dark Sight • From Beyond • Magic Resistant: Re-rolls failed tests to resist magic. • Resistance (Normal Weapons, 5) • Resistance (Magic, 3) • Spell Reflect (2): Whenever the Dremora would be affected by a magic spell, roll a d10. On a 2 or less, the Dremora is unaffected and the caster of the spell is affected instead. • Teamwork: When fighting a target in Reach of another Dremora, the Churl gains a bonus +1 DoS on all Combat Style and Evade tests made against the target. • Dual Fighter: Raise the maximum number of attacks to 3 per round as long as the character is dual wielding and attacks with each wielded weapon at least once. Like Kynmarchers, Dremora Lords are a brutally effective force multiplier, and use their supernatural Kynmarch ability to rouse their soldiers to further and further violence. Killing a Dremora Lord, or their followers, as fast as possible should be the priority of any warband facing the displeasure of fighting one of these Daedric warlords.
Loot
- If slain while permanently bound to Mundus, a Dremora
- Lord’s weapons and armor will be recoverable, otherwise the
- Dremora’s body and equipment vanish back to Oblivion.
- Additionally, if slain while permanently bound to Mundus,
- a character can make a -40 Alchemy test to salvage the
- Daedra’s Heart, which is a Legendary Restoration ingredient.
- Traits
- Dark Sight
- From Beyond
- Immunity (Fire)
- he • Netherbeast: The Hell Hound ignores all movement restric-
- tions from the Hidden condition. If it kills a target with a
- melee attack while Hidden, it can attempt a Stealth test