Dremora Kynmarcher
Dremora, Daedra; Major; White Soul (800)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 50 | Hit Points | 25 | Combat | 80 |
| Endurance | 50 | Wound Thr. | 15 | Magic | 75 |
| Agility | 45 | Magicka | 40 | Evade | 65 |
| Intelligence | 40 | Stamina | 5 | Observe | 60 |
| Willpower | 55 | Initiative | +12 | Stealth | 55 |
| Perception | 40 | Action Pts. | 3 | Knowledge | 60 |
| Personality | 35 | Speed | 13m | Social | 65 |
| Morale | 85 | Size | Std. | Physical | 70 |
Weapons & Armor
- Has one of:
- • Dremora Longsword: 1d8(1d10)+3; Slashing, Magic; Reach
- 2m, 1.5H
- • Dremora Great-Mace: 1d12+3 Crushing, Unwieldy, Con-
- cussive, Shield Splitter, 2H, Magic, Reach 3m.
- • Dremora Field Bow: 1d6 (35/115/215)m Range; Reload
- (1), 1H, plus 12 Dremora Arrows (+3, Magic, Splitting or
- Slashing).
- Also has:
- • Dremora Plate Armor: AR 7 / Magic 7; Magic; Super-Heavy,
- Full
- May also have:
- • Dremora Shield: BR 11 / MR 11; Magic, Heavy
Special Abilities
- • Killing Blow (1-3 SP): Before rolling melee damage, the
- Dremora can spend SP to increase the damage by +3 for
- each Stamina Point spent, up to a maximum of 3 SP.
- • Power Block (1 SP): The Dremora can double their shield’s
- BR against physical damage as part of a block action.
- • Cleave (1 SP): As part of an All Out Attack, the Dremora
- can strike up to 3 targets in melee Reach as a single attack.
- Roll once for the attack, and resolve damage separately
- against all struck targets.
- • Kynmarch (1 AP + 1 SP): As a Primary Action, the Kyn-
- marcher can bark an order and command all friendly Dremora
- within 10m to immediately make a free Attack action that
- does not count towards the usual attack limit per round.
Traits
- • Dark Sight
- • From Beyond
- • Magic Resistant: Re-rolls failed tests to resist magic.
- • Resistance (Normal Weapons, 5)
- • Resistance (Magic, 3)
- Dremora Lord
- The Dremora Valkynaz, also known simply as a Dremora Lord, is
- the mightiest kind of Dremora to be found. The highest and most
- esteemed of the Dremora titles, the Valkynaz commands legions and
- sunders men apart. It is said that their Daedric armor is created
- by binding their own predecessors’ essence to the new armor, for a
Encountering Dremora Kynmarcher
• Spell Reflect (2): Whenever the Dremora would be affected by a magic spell, roll a d10. On a 2 or less, the Dremora is unaffected and the caster of the spell is affected instead. • Teamwork: When fighting a target in Reach of another Dremora, the Churl gains a bonus +1 DoS on all Combat Style and Evade tests made against the target. Variant: Dremora Warlock Weapons and Armor Replaces Dremora Plate Armor with Dremora Robes, which are plain black robes made of fine daedric silks. Additionally, Gains one of the following enchanted rings: • Ring of the Iron-Heart: +2 AR, Constant • Ring of the War-Mind: Fortify Willpower +10, Constant • Ring of the Spell-Drinker: Absorb Magic (2), Constant Spells Knows 4 of the following: • Shock Bolt 3: 8 MP; 1d8 Shock; Attack, Overload (+WpB to Damage), Ranged (100m) • Fire Bolt 3: 8 MP; 1d8 Fire; Attack, Overload (+WpB to Damage), Ranged (100m) • Frost Bolt 3: 8 MP; 1d8 Frost; Attack, Overload (+WpB to Damage), Ranged (100m) • Summon Scamp 1: 8 MP; Upkeep, Mindlock(1); See original spell for details • Detect Life 3: 16 MP; Upkeep; Can see a faint outline of all living creatures within 30m • Absorb Magicka 3: 13 MP; Direct, Attack; Target within 50m makes a Wp test or loses 1d8 magicka. Caster regenerates MP equal to the magicka lost. If this spell is affected by reflect, it has no effect. Dremora Kynmarchers are the nobles of the Dremora caste system, and command much respect from their inferiors, if begrudgingly or solely out of fear, it makes no difference. Where a Kynmarcher is found, an army is to follow.
Loot
- If slain while permanently bound to Mundus, a Dremora
- Kynmarcher’s weapons and armor will be recoverable,
- otherwise the Dremora’s body and equipment vanish back
- to Oblivion. Dremora arms and armor have the same en-
- chant value and weight as Daedric.
- Additionally, if slain while permanently bound to Mundus,
- a character can make a -40 Alchemy test to salvage the
- Daedra’s Heart, which is a Legendary Restoration Ingredient.
- 135