Dremora Caitiff
Dremora, Daedra; Average; White Soul (500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 45 | Hit Points | 22 | Combat | 70 |
| Endurance | 44 | Wound Thr. | 12 | Magic | 35 |
| Agility | 38 | Magicka | 30 | Evade | 55 |
| Intelligence | 30 | Stamina | 4 | Observe | 50 |
| Willpower | 49 | Initiative | +9 | Stealth | 35 |
| Perception | 36 | Action Pts. | 3 | Knowledge | 50 |
| Personality | 22 | Speed | 10m | Social | 45 |
| Morale | 79 | Size | Std. | Physical | 70 |
Weapons & Armor
- Has one of:
- • Dremora Claymore: 1d12+3; Slashing, Magic; Reach 3m;
- 2H
- • Dremora Great-Mace: 1d12+3; Crushing, Unwieldy,
- Concussive, Shield Splitter, Magic; Reach 3m, 2H
- • Pair of Dremora Maces: 1d8+3; Crushing, Unwieldy,
- Concussive, Magic; Reach 2m, 1H; Wields one in each hand
- Also has:
- • Dremora Plate Armor: AR 7 / Magic 7; Magic; Super-Heavy,
- Full
Special Abilities
- • Killing Blow (1-2 SP): Before rolling melee damage, the
- Dremora can spend SP to increase the damage by +3 for
- each Stamina Point spent, up to a maximum of 2 SP.
- • Daedric Fury (1 AP + 1 SP): The Dremora can work
- themselves into a frenzy as a Primary Action. During this
- time they roll all damage twice and pick the highest on all
- melee attacks until it is Stunned, Dazed, or willingly ends
- the fury.
- • Cleave (1 SP): As part of an All Out Attack, the Dremora
- can strike up to 3 targets in melee Reach as a single attack.
- Roll once for the attack, and resolve damage separately
- against all struck targets.
- “We are not born; we have not fathers nor mothers, yet we
- have kin and clans.”
-
- Spirit of the Daedra
- Dremora Kynmarcher
- The Dremora Kynmarcher is an officer among the legions of Dremora.
- Something akin to Tamriel’s knights or legion centurions, a Kyn-
- marcher commands a fighting company of Dremora.
Encountering Dremora Caitiff
133 Traits • Dark Sight • From Beyond o • Magic Resistant: Re-rolls failed tests to resist magic. • Resistance (Normal Weapons, 5) • Resistance (Magic, 3) • Spell Reflect (2): Whenever the Dremora would be affected by a magic spell, roll a d10. On a 2 or less, the Dremora is unaffected and the caster of the spell is affected instead. • Teamwork: When fighting a target in Reach of another Dremora, the Churl gains a bonus +1 DoS on all Combat Style and Evade tests made against the target. • Dual Fighter: Raise the maximum number of attacks to 3 per round as long as the character is dual wielding and attacks with each wielded weapon at least once. Dremora Caitiff are among the lowest ranking Dremora, and fight wildly on the front lines to maintain their low, but not the lowest, station among their war-like people.
Loot
- If slain while permanently bound to Mundus, a Dremora
- Caitiff ’s weapons and armor will be recoverable, otherwise
- the Dremora’s body and equipment vanish back to Oblivion.
- Dremora arms and armor have the same enchant value and
- weight as Daedric.
- Additionally, if slain while permanently bound to Mundus,
- a character can make a -40 Alchemy test to salvage the
- Daedra’s Heart, which is a Legendary Restoration ingredient.
- 134
- Spell Reflect (2): Whenever the Dremora would be affected
- by a magic spell, roll a d10. On a 2 or less, the Dremora is
- unaffected and the caster of the spell is affected instead.
- Teamwork: When fighting a target in Reach of another
- Dremora, the Churl gains a bonus +1 DoS on all Combat