Dread Zombie
Zombie, Undead; Average; White Soul (200)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 55 | Hit Points | 25 | Combat | 75 |
| Endurance | 50 | Wound Thr. | 11 | Magic | - |
| Agility | 20 | Magicka | 10 | Evade | 20 |
| Intelligence | 10 | Stamina | 5 | Observe | 20 |
| Willpower | 10 | Initiative | +7 | Stealth | 20 |
| Perception | 20 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 7m | Social | - |
| Morale | 50 | Size | Std. | Physical | 35 |
Weapons & Armor
- • Fetid Claws: 1d6; Slashing; Reach 1m
Special Abilities
- • Unstoppable (1 SP): As a Free Action to being reduced to
- 0 HP by any means, the Zombie can test Endurance at +25
- with a TN of 75. If it passes, it instead is only reduced to 1
- HP and continues to function as normal. Damage from
- weapons with the Crushing trait negate the +25 bonus.
Traits
- • Undead
- • Diseased (+0, Astral Vapors): If this creature deals at least
- one point of damage after mitigation to another character
- with their natural weapons then that character must test
- Endurance +0 or contract Astral Vapors.
- • Dark Sight: A creature with this trait can see and act normally
- in areas with dim or no light.
- • Grabbing: A successful hit from a zombie automatically
- initiates a Grapple.
- • Swarm: A zombie gains +1 damage for each other zombie
- within Reach of the target.
- • Regeneration (5): Characters with this trait heal very quickly.
- They may make an Endurance test at the start of each round
- to heal 5 HP. This does not count as magical healing unless
- applied by some magical source.
- • Resistance (Frost, 4)
- • Resistance (Magic, 3)
- • Weakness (Fire, 2)
- Atronachs
- Flame Atronach
- A powerful fire elemental which can be summoned by mages.
Encountering Dread Zombie
14 Despite most being minions that lack individual strength, some zombies break the mold. Dread Zombies are a particularly dangerous type of zombie. They are stronger, tougher, some say even smarter, than the average zombie. The magic that suffuses their being is also able to slowly heal any wounds acquired after their creation. Perhaps the most insidious feature of a dread zombie is a magical blight that infects its tissues called Astral Vapors. GMs looking to utilize zombies as foes for a party to face may consider mixing in a few Dread Zombies into their hordes. This can add an extra edge players must avoid when fighting these otherwise weak foes.
Loot
- A character can attempt a +0 Alchemy test during a Short
- Rest to harvest a dose of Mort Flesh, which is an Uncommon
- Destruction ingredient. If the character fails this test, they
- instead contract Common Disease.
- Spells
- Fire Bite 4: 9 MP; 1d10 Fire; Attack, Overload (+WpB to
- Damage), Melee (1m)
- Fire Bolt 3: 8 MP; 1d8 Fire; Attack, Overload (+WpB to
- Damage), Ranged (100m)
- Fire Ball 2: 10 MP; 1d6 Fire; AoE (2m, sphere), Attack,