Draugr Thrall
Draugr, Undead; Minor; White Soul (150)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 45 | Hit Points | 20 | Combat | 65 |
| Endurance | 40 | Wound Thr. | 10 | Magic | 25 |
| Agility | 30 | Magicka | 10 | Evade | 30 |
| Intelligence | 10 | Stamina | 4 | Observe | 50 |
| Willpower | 25 | Initiative | +7 | Stealth | 30 |
| Perception | 30 | Action Pts. | 3 | Knowledge | 10 |
| Personality | 5 | Speed | 10m | Social | 5 |
| Morale | 45 | Size | Std. | Physical | 65 |
Weapons & Armor
- Has one of:
- • Ancient Nord War Axe: 1d8; Splitting, Unwieldy; Reach
- 2m, 1H
- • Ancient Nord Broadsword: 1d8; Slashing; Reach 2m, 1H
- • Ancient Nord Mace: 1d8; Crushing, Unwieldy; Reach 2m,
- 1H
- • Ancient Nord Spear: 1d8(1d10); Impaling, Unwieldy;
- Reach 2-3m, 1.5H
- • Ancient Nord Great Axe: 1d12; Splitting, Unwieldy, Shield
- Splitter, Concussive; Reach 3m, 2H
- • Ancient Nord Maul: 1d12; Crushing, Unwieldy, Shield
- Splitter, Concussive; Reach 2m, 2H
- • Ancient Nord Greatsword: 1d12; Slashing, Concussive;
- Reach 3m, 2H
- • Ancient Nord Shortbow: 1d6; Reload(1), Range
- (20/100/200); 2H
- ▪ Includes 24 Ancient Nord Splitting or Slashing Arrows
- Additionally, may have one of:
- • Partial Ancient Nord Armor: AR 3 / Frost 1; Medium
- • Full Ancient Nord Armor: AR 4 / Frost 1; Medium
- Also may have:
- • Ancient Nord Shield: BR 9 / MR 5 (Frost 6); Medium
Traits
- • Undead
- • Resistance (Frost, 2)
- Draugr Wight
- Draugr Wights are undead minions of the Dragon Cult who were
- skilled warriors in life. In death, they continue to serve their mas
- without question or hesitation.
Encountering Draugr Thrall
Draugr are the shriveled, restless husks of ancient Nords, dating back to the age when the Dragon Cult ruled over Skyrim. Brought to undeath by the dark magicks of the Dragon Priests, Draugr guard the tombs of their lords and masters for eternity. Draugr can be found guarding ancient Nordic ruins, including haunted barrows, sunken cities, and sprawling temples. Draugr are bound to the will of their Lord, and by extension the Dragon Priests, and will follow their leadership without question or complaint. They have been given everlasting life of questionable quality by their masters, and continue to serve them in their undeath. Draugr typically patrol their burial grounds, or the areas immediately around them, either alone or in small groups. They typically lack the drive or motive to attack settlements, but under the command of a Draugr Lord they may become a roaming, aggressive force that needs no food, rest, or medicine. When encountered in their burial grounds, Draugr will fight ferociously, but will also not hesitate to retreat to better posi- tions, or go to warn the rest of the undead garrison. Draugr are intelligent undead, and as such can plan and strategize, though their greater faculties have mostly been drained away over the centuries, leaving them primitive and easily fooled. However, in the presence of a greater Draugr, even the lowest thralls of the Dragons become something to be feared. Draugr Wights are stronger and and more resilient undead ters servants of the Dragon Cult than the more common Thrall. Much like other Draugr, Wights can be found endlessly patrolling the tombs of their lords in search of intruders and grave robbers.
Loot
- A group of Draugr often carry treasures worth a number of
- rolls on the Treasure Table determined by the GM.
- A character can harvest a Draugr’s tongue, which is a Common
- Destruction ingredient.
- 5