Dragon Priest
Draugr, Undead; Extreme; White Soul (1200)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 40 | Hit Points | 28 | Combat | 60 |
| Endurance | 55 | Wound Thr. | 15 | Magic | 90 |
| Agility | 40 | Magicka | 50 | Evade | 50 |
| Intelligence | 50 | Stamina | 5 | Observe | 60 |
| Willpower | 60 | Initiative | +9 | Stealth | 30 |
| Perception | 40 | Action Pts. | 3 | Knowledge | 90 |
| Personality | 5 | Speed | 12m | Social | 5 |
| Morale | 90 | Size | Std. | Physical | 40 |
Weapons & Armor
- • Wretched Talons: 1d6; Slashing, Small, Magic; Reach 1m
- May have:
- • Dragon Priest Staff: 1d6(1d8)+2; Concussive, Focus, Magic,
- Innate Spell (see Special Abilities); Reach 2m, 1.5H
- Also may have up to two of:
- • Dragon Priest Robes: AR 6 / Magic 6; Partial, Heavy,
- Magic
- • Full Dragon Priest Mask: AR 7 / Magic 7; Magic, Light
Special Abilities
- • Consume Thralls (1 AP + 1 SP): As a Primary Action
- Dragon Priest can consume the life of any nearby Draugr it
- chooses within 30m. The consumed Draugr immediately
- and irreversibly dies, unable to be raised, because its essence
- has been stripped bare by the Dragon Priest. The Dragon
- Priest can do this to as many Draugr in range as they wish.
- The Dragon Priest then gains Temporary Hit points that
- last until the end of the encounter equal to the remaining
- HP of the Draugr they consume.
- • Innate Spell (1 AP): The Dragon Priest’s Staff is infused
- with a spell that can be cast for no Magicka cost, and always
- succeeds with 1 DoS. It may be infused with one of the
- following spells:
- ▪ Fire Bolt 3: 7 MP; 1d8 Fire; R Attack (100m), Overload
- (+WB to Dmg)
- ▪ Frost Bolt 3: 7 MP; 1d8 Frost; R Attack (100m),
- Overload (+WB to Dmg)
- ▪ Shock Bolt 3: 7 MP; 1d8 Shock; R Attack (100m),
- Overload (+WB to Dmg)
- “Nivahriin muz fent siiv nid aaz het.”
-
- Morokei, Dragon Priest
- Ghost
- The soul of a dead mortal, trapped on Nirn.
Encountering Dragon Priest
Traits • Undead • Bend Reality: Can test Magic instead of Physical. • Imbued with Magicka: Does not spend MP to cast spells. • Lord of Sorcery: A Dragon Priest never backfires, and can cast any level of spell without penalty. • Master of the Voice: Can use two word shouts without spending Stamina, can test Endurance at +0 to avoid spend- ing Stamina on three word Shouts. • Resistance (Frost, 3) • Resistance (Normal Weapons, 3) Dragon Priests are so diverse and characterful, it would be a disservice to rigidly describe them here. Instead, it is up to GMs to develop their own Dragon Priests, since if one is included it is likely going to be a major villain for a campaign and de- serves special attention. Dragon Priests are both sorcerers, and Tongues, and combine the use of profane magicks with the reality bending potency of the Thu’um. A Dragon Priest, being a creature of the Merethic Era, knows as many Shouts as the GM determines appropriate, up to the full power of the Shout. Additionally, a Dragon Priest is equally proficient in all Schools of magic, and as a result can take spells from any school. The GM is encouraged to create a creative and powerful spell list, and really take advantage of the Imbued with Magicka trait to really go crazy with spells. For example, while a Dragon Priest does not innately have the Fly trait, because it is able to cast without spending Magicka it can effectively have a level 7 Levitate at all times. A party needs to be prepared with sufficient anti magic, because a Dragon Priest has no reason to hold back its awe-inspiring destructive powers, because it is not confined to the mortal understandings of magic. Even if a party somehow negates its sorceries, it still has a very powerful Thu’um to reckon with.
Loot
- GMs should consider the treasure a Dragon Priest has in
- their sanctum. Additionally, they should design a unique
- enchantment for their Mask.
- 01
- Spells
- Frost Bolt 2: 6 MP, 1d6 Frost, R Attack (100m), Overload
- (+WB to Dmg)
- Frost Bite 3: 7 MP, 1d8 Frost, M Attack (1m), Overload