Death Hound

Undead; Minor; White Soul (150)

Stats

CharacteristicValueAttributeValueSkillValue
Strength25Hit Points15Combat60
Endurance30Wound Thr.7Magic-
Agility40Magicka10Evade40
Intelligence10Stamina3Observe50
Willpower20Initiative+8Stealth40
Perception30Action Pts.3Knowledge-
Personality5Speed10mSocial-
Morale75SizeStd.Physical30

Weapons & Armor

  • • Chilling Bite: 1d6 Frost; Slashing; Reach 1m

Special Abilities

  • • Latch On (1 SP): If the creature successfully Bites a target
  • which results in a grapple, it latches on as a free action. As
  • a result, the grappled character receives a -20 penalty to their
  • attempts to break free. Alternatively, the grappled target can
  • instead end the grapple as a free action. In doing so, they
  • suffer the Bleeding (2) Condition and must test for Disease.
  • • Grave Fang (1 SP): After dealing damage with a Chilling
  • Bite, a Death Hound can spend an SP to immediately drain
  • 1 SP from the target.

Traits

  • • Undead
  • • Strong Jaws: A Bite attack made by this character that deals
  • damage automatically starts a Grapple. The test to contest
  • this Grapple is made against the original test made by the
  • attacker. If the target Counter Attacks a Bite attack, the
  • Counter Attack ignores the creature’s AR and Natural
  • Toughness trait.
  • • Diseased (+0, Sanguinare Vampiris): If this creature deals
  • at least one point of damage after mitigation to another
  • character with their natural weapons then that character
  • must test Endurance +0 or contract Sanguinare Vampiris.
  • • Dark Sight
  • • Quadruped
  • • Teamwork: The character adds a bonus degree of success to
  • any successful Combat Style tests made to attack or defend
  • against opponents in melee range as long as that opponent
  • is also within melee range of an ally who also has this talent.
  • • Unrelenting: Enemies within melee range of the character
  • cannot take the disengage action.
  • Draugr
  • Draugr Thrall
  • Draugr are a form of Nord dead found in Skyrim and Solstheim.
  • Buried alive with their masters, they exist in a state between life

Encountering Death Hound

Death Hounds are a type of undead canine found across Tamriel as guard dogs for those who engage in black magic. Vampires seem to be especially fond of using Death Hounds as compan- ions. With its large, bright red eyes, jet-black skin and impressive teeth, the Death Hound makes for an intimidating guard dog, which makes it a popular choice for many aspiring necromancers and vampires. It is unknown to scholarly sources how Death Hounds came into existence, but it is strongly theorized that they are dogs that have been conventionally infected with a canine-strain of Sanguinare Vampiris, or a similar version of vampirism. The Death Hound’s bite is reputedly extremely chilling, and causes flash-frostbite which blackens and brittles the flesh.

Loot

  • On a +0 Survival test, a character can remove the Death
  • Hound’s hide, worth 20 drakes, over the course of a Short
  • Rest. If the character fails this test, the hide is spoiled, halving
  • its worth.
  • On a +20 Survival test, a character can, over the course of
  • a Long Rest, turn a Death Hound hide into one piece of
  • Full Death Hound Hide armor. Death Hound Hide armor
  • is exactly the same as regular Hide.
  • On a +20 Simple Survival test over a Short Rest, a character
  • can harvest DoS days’ rations of Death Hound meat, which
  • will spoil within a day if not properly preserved. A character
  • must test Endurance +20 when consuming Death Hound
  • meat or else take 1 Frost damage that ignores resistances.