Cultist Mage
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 35 | Hit Points | 15 | Combat | 35 |
| Endurance | 32 | Wound Thr. | 9 | Magic | 55 |
| Agility | 35 | Magicka | 60 | Evade | 35 |
| Intelligence | 30 | Stamina | 3 | Observe | 50 |
| Willpower | 35 | Initiative | +9 | Stealth | 15 |
| Perception | 30 | Action Pts. | 3 | Knowledge | 50 |
| Personality | 30 | Speed | 9m | Social | 50 |
| Morale | 65 | Size | Std. | Physical | 45 |
Weapons & Armor
- • Iron Wakizashi: 1d4 (1d6); Slashing, Expose Weakness;
- Reach 1m, 1.5H
Special Abilities
- • Magical Exertion (1 SP): When the Cultist Mage casts any
- spell they can do so at one Spell Level higher than listed,
- but they suffer -10 to cast and risk backfire upon failure and
- any other usual costs of casting a spell higher than their skill
- rank.
- • Inferno (2 SP): After successfully casting a Fire spell, the
- Cultist Mage can use this ability to deal the maximum
- possible damage.
- • Refresh (1 AP + 1 SP): The Cultist Mage can drink a potion
- which either refreshes their MP to full or regain all of the
- casts for their Spellcaster trait as a Secondary Action.
Traits
- • Pyromancer: Add 1 Fire damage to any Fire spell cast.
- Guards
- City/Town Guard
- Guards are either volunteered militia or trained professionals whose
Encountering Cultist Mage
Spells • Fire Ball 2: 10 MP; 1d6 Fire; AoE (2m, sphere), Attack, Overload (+WpB to Damage), Target point in 100m • Fire Bolt 2: 6 MP; 1d6 Fire, Attack, Overload (+WpB to Damage), Ranged (100m) • Fire Bite 2: 5 MP; 1d6 Fire; Attack, Overload (+WpB to Damage), Melee (1m) • Heal 2: 5 MP; Caster regains 4 HP • Healing Touch 1: 3 MP; Direct; Target within 1m regains 2 HP • Weakness to Magic 2: 10 MP; Upkeep, Direct; Target within 50m gains the Weakness (Magic, 2) trait for 1 round • Summon Flame Atronach: 16 MP; Upkeep, Mindlock(2); See original spell for details • Summon Clannfear: 13 MP; Upkeep, Mindlock(1); See original spell for details • Conjure Weapon (Wakizashi) 1: 15 MP; Upkeep; 1d4 (1d6) +4 Slashing, Primitive, Reach 1m, 1.5H; See original spell for details • Conjure Body Armor 2: 15 MP; Upkeep; Inferior Partial Daedric, 6 AR/6 Magic, Super-Heavy; See original spell for details