Crocodile

Crocodiles are large, aquatic reptiles found in many of the southern regions of Tamriel.

Beast; Average; White Soul (200)

Stats

CharacteristicValueAttributeValueSkillValue
Strength35Hit Points32Combat45
Endurance32Wound Thr.8Magic-
Agility20Magicka15Evade20
Intelligence15Stamina3Observe30
Willpower25Initiative+5Stealth60
Perception20Action Pts.3Knowledge-
Personality5Speed7mSocial-
Morale25SizeStd.Physical55

Weapons & Armor

  • Bite: 1d10 Crushing; Reach 1m
  • Scales: Partial AR 3

Special Abilities

  • Thrash (1 SP): If the crocodile successfully Bites a target, it can spend a Stamina as a free action to Thrash the target. This deals 1d10+3 damage that ignores armor. If underwater, the target must pass a +0 Endurance test or be dropped to 0 HP as they drown.

Traits

  • Amphibious: Can breathe water and ignores the skill cap placed on their Combat rolls by their Athletics when fighting in water.
  • Bestial
  • Dark Sight
  • Diseased (+0): If the creature successfully deals damage to an undiseased target with their natural weapons, then the target creature must succeed on a +0 Endurance test or contract a Common Disease.
  • Savage: Rolls damage twice and uses the highest result.
  • Strong Jaws: A Bite attack made by this character that deals damage automatically starts a Grapple. The test to contest this Grapple is made against the original test made by the attacker. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature’s AR and Natural Toughness trait.
  • Weak Point (Underbelly): This creature’s AR is not applied to its underbelly. Precision Strikes can be made targeting this location in addition to the standard hit locations.

Encountering Crocodiles

Crocodiles can be found in the warmer southern climes of Tamriel, most commonly in Black Marsh and in the wetlands surrounding Leyawiin. Crocodiles are large reptilian predators that can hold their breath for significant periods of time, using this trait to ambush unwary prey passing near the water’s edge. While they don’t normally hunt men or mer, crocodiles will attack nearly anything that comes too close. Their jaws snap with such pressure that they easily break bones and these creatures can quickly drown targets by thrashing them about underwater. Even if one does survive a crocodile attack, it is not uncommon for their victims to lose limbs in the process as the force of their bites can often shear limb from body.

Crocodiles often have bounties put on their heads when they encroach too close to civilization, because of the danger they pose to unsuspecting travelers who may find themselves rapidly pulled into a nearby body of water and killed.

Loot

  • On a +0 Survival test, a character can remove the crocodile’s hide, worth 100 drakes, over the course of a Long Rest. If the character fails the test, they spoil the hide, halving its worth.
  • On a +10 Survival test, a character can, over the course of a Long Rest, turn a crocodile hide into one piece of Full Crocodile Hide armor. Crocodile Hide armor is exactly the same as regular Hide but has 3 AR and is waterproof. It takes two crocodile hides to make a Crocodile Hide chest piece. If the character fails the test, they spoil the hide, failing to craft the armor and halving the hide’s worth.
  • On a successful +20 Simple Survival test over a Short Rest, a character can butcher a crocodile for meat. A character prepares DoS x 2 days’ rations worth of crocodile meat. The meat will spoil within a day if not properly preserved.
  • On a +0 Alchemy test, a character can harvest the crocodile’s eyes, which are a Rare Mysticism ingredient. If the character scores more than 3 DoS, they harvest two eyes instead.