Clannfear
Daedra; Average; White Soul (400)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 50 | Hit Points | 27 | Combat | 70 |
| Endurance | 45 | Wound Thr. | 13 | Magic | 25 |
| Agility | 50 | Magicka | 25 | Evade | 70 |
| Intelligence | 25 | Stamina | 4 | Observe | 60 |
| Willpower | 40 | Initiative | +11 | Stealth | 50 |
| Perception | 40 | Action Pts. | 3 | Knowledge | 25 |
| Personality | 5 | Speed | 15m | Social | 5 |
| Morale | 60 | Size | Std. | Physical | 70 |
Weapons & Armor
- • Headbutt: 1d8; Crushing, Concussive; Reach 1m
- • Clannfear Claws: 1d4; Slashing, Magic; Reach 1m
- • Gnashing Beak: 1d8; Splitting, Unwieldy, Magic; Reach
- 2m
- • Clannfear Hide: Full AR 4
- • Natural Toughness (2)
Special Abilities
- • Charge (1 AP + 1 SP): The Clannfear can lower its head
- and barrel through its foes as a Primary Action. It can move
- up to triple its Speed in a straight line, and any characters
- Standard size or smaller caught in its path must test Evade
- as a free action or take 1d6 Crushing damage and be knocked
- Prone.
Traits
- • Daedric Reflection: Any time the Clannfear is struck in
- melee that is fully or partially resisted by it’s AR value, it
- causes 1d4 Magic damage on the attacker immediately.
- • Dark Sight
- • From Beyond
- • Resistance (Fire, 5)
- • Savage: The creature rolls damage twice and keeps the highest
- roll.
- • Strong Jaws: An attack with Gnashing Beak that deals
- damage automatically starts a Grapple. If the target Counter
- Attacks a Bite attack, the Counter Attack ignores the creature’s
- AR and Natural Toughness trait.
- • Weakness (Shock, 3)
- “The Clannfear is a Daedric cohort of low status in the service of
- their loyalty, and they have a tough body clad in scales and a beake
- pearance of a lizard and vary in size and strength. Though they atta
- tary tool use. Instead they rely on gashing their foes through bitin
- demons but by no means clever.”
- Daedrat Enco
- Daedr
- They’re daedric rats. From Oblivion. known
Encountering Clannfear
Clannfear are typically found in the Deadlands, and are mostly associated with the Daedric Prince Mehrunes Dagon. These monsters are among the more common variety of summoned monsters by conjurers, as they aren’t too hard to handle. At the beginning of any fight this Daedra charges through its enemies, e knocking them down and crushing through their armor. It also boasts a unique ability to reflect damage, another quality that makes it suitable to be used on the front lines of battle.
Loot
- If slain while permanently bound to Mundus, a character
- can test Alchemy at -10 to harvest the Clannfear’s Claws,
- which are a Rare Destruction ingredient, otherwise the
- Clannfear vanished back to the realms of Oblivion.
- Additionally, if slain while permanently bound to Mundus,
- a character can test Survival at -20 over the course of a Long
- Rest to flay the Clannfear’s hide, worth 100 drakes. On a
- -30 Survival test over another Long Rest, a character can
- turn the Clannfear hide into one piece of Full Clannfear
- Leather Armor or two pieces of Partial Clannfear Leather
- Armor. Clannfear Leather Armor is exactly the same as
- Leather Armor but has +1 AR, and additionally grants the
- wearer the Daedric Reflection trait on the worn Hit Location.
- Clannfear Leather Armor cannot be Enchanted.
- Additionally, if slain while permanently bound to Mundus,
- a character can make a -40 Alchemy test to salvage the
- Daedra’s Heart, which is a Legendary Restoration ingredient.
- 128
- a Daedric Prince or Lord. They are sometimes branded to reveal
- d head with an elongated crest. They usually take on the ap-
- ck with a feral ferocity, they have not mastered even rudimen-
- g, clawing, and lashing with their tail spikes. They are dreadful
-
- The Improved Emperor’s Guide to Tamriel
- untering Daedrats
- ats are probably the most lowly of all the daedric creatures
- . More of a pest and nuisance than an actual threat in
- cases. Not many actually know where they originated from