City/Town Guard

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength40Hit Points20Combat70
Endurance40Wound Thr.11--
Agility35Magicka30--
Intelligence30Stamina3Observe75
Willpower30Initiative+9Stealth15
Perception45Action Pts.3Knowledge30
Personality35Speed10mSocial55
Morale70SizeStd.Physical60

Weapons & Armor

  • Has one of:
  • • Steel War Axe: 1d8+1; Splitting, Unwieldy; Reach 2m, 1H
  • • Steel Broadsword: 1d8+1; Slashing; Reach 2m, 1H
  • • Steel Mace: 1d8+1; Crushing, Unwieldy; Reach 2m, 1H
  • May also have one of:
  • • Wood Longbow: 1d8; (10/250/250)m Range; Reload(2)
  • ▪ Includes 20 iron arrows; Slashing or Splitting
  • • Wood Crossbow: 1d6; Crushing(4); (20/100/200)m Range;
  • Reload(1)
  • ▪ Includes 20 bolts
  • May also have:
  • • Steel Shield: 10 BR/5 MR; Medium
  • Also has:
  • • Partial Steel Armor: 4 AR; Medium

Special Abilities

  • • Warning Shout (1 SP): When a guard shouts, they summon
  • any additional guards within hearing range to their aid.

Traits

  • • Dead or Alive: Guards gain +1 DoS to offensive and defensive
  • Combat rolls when they have at least 2 other guards supporting
  • them, and gain a +20 bonus to grapple or otherwise restrain
  • their target without killing them.
  • • Who did it?!: When investigating a crime, a guard cannot
  • score less than 3 DoS on a successful Social skill test when
  • interrogating witnesses.
  • Healer
  • Healers are equal parts herbalist and mage, using their knowledge

Encountering City/Town Guard

Legion Zero Watchman City guards in Cyrodiil are just like any other. Cyrodiil does feature, however, a unique kind: the Legion Zero watchman, bearing the iconic Imperial Plate. Their equipment is made from Silver and they are generally much better trained than the typical guard. Any Race, Humanoid; Minor; Black Soul (1500) Characteristics Attributes Skills Strength 40 Hit Points 23 Combat 80 Endurance 40 Wound Thr. 11 Magic - Agility 35 Magicka 30 Evade 35 Intelligence 30 Stamina 3 Observe 75 Willpower 30 Initiative +9 Stealth 15 Perception 45 Action Pts. 3 Knowledge 30 Personality 35 Speed 10m Social 55 Morale 70 Size Std. Physical 60 Additional Skills • Persuade: 70 • Athletics: 70 Weapons and Armor • Silver Longsword: 1d8(1d10)+1; Slashing, Silvered; Reach 2m, 1.5H • Wood Longbow: 1d8; (10/250/250)m Range; Reload(2) ▪ Includes 20 Silver (+1 Damage, Silvered) arrows; Slash- ing or Splitting • Steel Shield: 10 BR/5 MR; Medium • Full Steel Armor: 6 AR; Heavy Special Abilities • Warning Shout (1 SP): When a guard shouts, they summon any additional guards within hearing range to their aid. Traits • Dead or Alive: Guards gain +1 DoS to offensive and defensive Combat rolls when they have at least 2 other guards supporting them, and gain a +20 bonus to grapple or otherwise restrain their target without killing them. • Who did it?!: When investigating a crime, a guard cannot score less than 3 DoS on a successful Social skill test when interrogating witnesses. 68