Bonewolf

Undead; Minor; White Soul (120)

Stats

CharacteristicValueAttributeValueSkillValue
Strength25Hit Points13Combat50
Endurance25Wound Thr.6Magic-
Agility40Magicka10Evade50
Intelligence10Stamina2Observe50
Willpower20Initiative+8Stealth50
Perception30Action Pts.3Knowledge-
Personality5Speed10mSocial-
Morale60SizeSmallPhysical35

Weapons & Armor

  • • Bite: 1d6; Slashing; Reach 1m

Special Abilities

  • • Latch On (1 SP): If the creature successfully Bites a target
  • which results in a grapple, it latches on as a free action. As
  • a result, the grappled character receives a -20 penalty to their
  • attempts to break free. Alternatively, the grappled target can
  • instead end the grapple as a free action. In doing so, they
  • suffer the Bleeding (2) Condition and must test for Disease.

Traits

  • • Skeletal
  • • Undead
  • • Strong Jaws: A Bite attack made by this character that deals
  • damage automatically starts a Grapple. The test to contest
  • this Grapple is made against the original test made by the
  • attacker. If the target Counter Attacks a Bite attack, the
  • Counter Attack ignores the creature’s AR and Natural
  • Toughness trait.
  • • Diseased (+20): If this creature deals at least one point of
  • damage after mitigation to another character with their
  • natural weapons then that character must test Endurance
  • +20 or contract a Common Disease.
  • • Dark Sight: A creature with this trait can see and act nor-
  • mally in areas with dim or no light.
  • • Quadruped
  • • Teamwork: The character adds a bonus degree of success to
  • any successful Combat Style tests made to attack or defend
  • against opponents in melee range as long as that opponent
  • is also within melee range of an ally who also has this talent.
  • • Unrelenting: Enemies within melee range of the character
  • cannot take the disengage action.
  • Death Hound
  • Death Hounds are monstrous, undead canines who can often be
  • found in the company of vampires.

Encountering Bonewolf

2 Bonewolves are the reanimated skeletons of wolves. Beyond the obvious undead features Bonewolves are rather similar to their previous living forms, as such most strategies used in fighting wolves can be used against bonewolves as well. Bonewolves retain much of the cunning they had in life, and attack in violent packs, unfettered by notions of self preservation, driven on by an insatiable hunger for flesh. They will attack as a pack, strategically crippling and dragging superior foes to the ground with numbers, wit, and ferocity. Bonewolves can be encountered in and around the lairs of potent and clever necromancers, wise enough to create the bonewolves as a first line of security. Bonewolves will typically patrol the region immediately surrounding their master’s lair, which they consider their den, and treat much as a wolf would be expected to treat their own territory. As such, they become violently territorial and will attack on sight, and will hound their prey for miles, restlessly. A necromancer will also use bonewolves as a means to hunt for food to provide the necromancer with much needed sustenance; while the areas of meat immediately in contact with the bonewolves’ jaws will certainly necrotize and spoil, the rest of the flesh is salvageable, and provides a necromancer with a reliable food supply that they doesn’t need to lift a finger to acquire. Death Hounds are a type of undead canine found across Tamriel as guard dogs for those who engage in black magic. Vampires seem to be especially fond of using Death Hounds as compan- ions.

Loot

  • Over a Short Rest, a character can test Alchemy +10 to grind
  • up DoS doses of bonemeal, which are Common Alteration
  • ingredients.