Bonewalker
Bonewalkers are hulking, zombie-like revenants that can inflict powerful curses. They typically guard tombs.
Bonewalker; Undead; Average; White Soul (300)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 40 | Hit Points | 35 | Combat | 60 |
| Endurance | 50 | Wound Thr. | 13 | Magic | 60 |
| Agility | 30 | Magicka | 35 | Evade | 30 |
| Intelligence | 30 | Stamina | 5 | Observe | 20 |
| Willpower | 40 | Initiative | +8 | Stealth | 10 |
| Perception | 20 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 5m | Social | - |
| Morale | 45 | Size | Std. | Physical | 60 |
Weapons & Armor
- • Rending Claws: 1d4; Splitting; Reach 1m
- • Natural Toughness (2)
Special Abilities
- • Paralyzing Touch (1 AP + 2 SP): The Bonewalker magically paralyzes a target within 1m as an attack. The target can attempt to resist Paralysis with a -20 Willpower test.
- • Drain Strength / Endurance (1 AP + 1 SP): The Bonewalker targets a creature within 50m and magically drains either their Strength or Endurance as an attack. The target suffers a -10 on all tests that use the afflicted Characteristic for 1 minute, and the bonewalker gains a +10 on all tests that use the afflicted Characteristic for the same amount of time. This effect is cumulative. The target can attempt to resist the Drain with a -20 Willpower test.
Traits
- • Undead
- • Diseased (+20): If this creature deals at least one point of damage after mitigation to another character with their natural weapons then that character must test Endurance +20 or contract a Common Disease.
- • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light.
- • Grabbing: A Bonewalker’s successful melee attacks automatically initiate a Grapple with the target.
- • Resistance (Frost, Shock, 2): Characters with this trait reduce damage of Shock and Frost by 2 after any other mitigation and gain a +20 bonus to tests made to resist non-damaging Shock and Frost effects.
- • Spiked Hide: Any creature Grappling or Grappled by a Bonewalker take d4 damage on their turn that ignores armor.
Encountering Bonewalkers
Bonewalkers are found guarding tombs in Morrowind and may be summoned by magicians. The bonewalker inspires dread through the terrible curses it can lay. Large and heavily altered compared to the typical undead construct, Bonewalkers are revenant ancestors of Dunmer who guard the hallowed burial grounds, created from the sacred dead to watch over their hallowed ground. The bonewalker attacks with infectious claws and magics that allow them to drain their foes of their strength and endurance.
These traits mean that Bonewalkers make for a deadly foe, and a welcome ally in the right circumstances.
Loot
- On a +10 Alchemy test over a Short Rest, a character can harvest and powder DoS doses of the bonewalker’s bonemeal, which are Common Alteration ingredients.
- On a +0 Alchemy test over a Short Rest, a character can harvest and preserve a sample of Mort Flesh, which is an Uncommon Destruction ingredient. If the character fails this test, they instead contract Common Disease.