Bonelord
A four armed revenant, purposefully assembled from the bones of the sacred dead. They are often found protecting the ancestral tombs of Morrowind.
Bonelord, Undead; Average; White Soul (400)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 30 | Hit Points | 23 | Combat | 40 |
| Endurance | 45 | Wound Thr. | 11 | Magic | 60 |
| Agility | 35 | Magicka | 30 | Evade | 20 |
| Intelligence | 30 | Stamina | 4 | Observe | 30 |
| Willpower | 40 | Initiative | +7 | Stealth | 20 |
| Perception | 20 | Action Pts. | 3 | Knowledge | 30 |
| Personality | 5 | Speed | 9m | Social | - |
| Morale | 55 | Size | Std. | Physical | 30 |
Weapons & Armor
- Skeletal Claws: 1d8; Slashing; Reach 1m
- May also have:
- Paired Ritual Daggers: 1d4+1; Slashing, Exploit Weakness, Thrown (5/10/15), Small; Reach 1m, 1H; wields one in each hand
Special Abilities
- Bladestorm (1 SP): As part of a melee weapon attack, a Bonelord can strike up to three targets in Reach as a single action. This counts as a single attack.
- Refresh Spells (1 SP): The Bonelord can, as a free action, refresh MP equal to half their max MP. If they have the optional Spellcaster trait, they refresh all of their spell uses instead.
Traits
- Skeletal
- Undead
- Ancestor’s Wrath: Any time the Bonelord spends an AP to perform an action, it can resolve a second action afterwards for free. Additionally, a Bonelord can make up to 4 attacks per round.
- Diseased (+20): If this creature deals at least one point of damage after mitigation to another character with their natural weapons then that character must test Endurance +20 or contract a Common Disease.
- Dark Sight: A creature with this trait can see and act normally in areas with dim or no light.
- Dual Fighter: Raise the maximum number of attacks to 3 per round as long as the character is dual wielding and attacks with each wielded weapon at least once.
- Immunity (Normal Weapons)
- Resistance (Frost, Shock, 4)
Spells
- Fire Bite 2: 5 MP; 1d6 Fire; M Attack (1m), Overload (+WB to Dmg)
- Fire Bite 3: 7 MP; 1d8 Fire; M Attack (1m), Overload (+WB to Dmg)
- Ward 3: 7 MP; Defensive Overload; Does not provoke Attack of Opportunity. Generate shield with 6 Magical and Physical BR. Cannot Power Block.
- Fatigue 3: 10 MP; +0 Endurance, Fail, Lose 1 SP.
Encountering Bonelords
Bonelords are complex undead constructs created by Dunmer priests and sorcerers, using sacred rites to raise holy servants to guard the ancestral tombs and burial grounds of their people. Creating a bonelord is a great deal of work, and requires multiple intact skeletons, which are combined to create a multi-armed monstrosity that attacks with unrivaled speed and ferocity, and is imbued with basic spells.
Bonelords patrol their stations for the entirety of their existence; when first created, bonelords are bound to a sacred location forever, which is often also the site of their fabrication. Nothing, not even the commanding will of their creator can remove a bonelord from their post. Once given a charge, they will defend it for time unending.
Loot
- A Bonelord carries simple talismans and sacred chimes, worth d10 drakes.
- On a +0 Alchemy test over a Short Rest, a character can harvest and powder DoS doses of the Bonelord’s sacred bonemeal, which are Very Rare Alteration ingredients.