Battlemage
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 45 | Hit Points | 20 | Combat | 75 |
| Endurance | 40 | Wound Thr. | 12 | Magic | 65 |
| Agility | 40 | Magicka | 50 | Evade | 50 |
| Intelligence | 40 | Stamina | 4 | Observe | 55 |
| Willpower | 45 | Initiative | +13 | Stealth | 20 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 70 |
| Personality | 35 | Speed | 12m | Social | 65 |
| Morale | 65 | Size | Std. | Physical | 75 |
Weapons & Armor
- Has one of:
- • Steel Battleaxe: 1d8(1d10) +1; Splitting, Unwieldy; 1.5H;
- Reach 2m
- • Steel Longsword: 1d8(1d10) +1; Slashing, 1.5H; Reach
- 2m
- • Steel Warhammer: 1d8(1d10) +1; Crushing, Unwieldy;
- 1.5H; Reach 2m
- Also has:
- • Full Steel: 6 AR, Heavy
Special Abilities
- • Aetheric Adjustment (1 SP): When casting a spell, the
- Battlemage may choose to either add 1 round to the duration,
- or add 1m to the AoE range of a spell, but risks backfire
- upon failure.
- • Refresh (1 AP + 1 SP): The Battlemage can drink a potion
- which either refreshes their MP to full or regain all of the
- casts for their Spellcaster trait as a Secondary Action.
Traits
- • Brawler: +1 DoS to Combat tests when engaged in melee
- with 2+ opponents.
- • Spell Sword: can cast spells with one hand at no penalty.
- • Seasoned Conjurer: always has at least 3 DoS on Conjura-
- tion tests.
- • Taskmaster: Reduce AP cost from the Mindlock trait by 1
- (to a minimum of 1).
- • Destruction Incarnate: Increase the damage by any destruc-
- tion spell that has a damaging effect by 1.
Spells
- Replaces existing.
- Summon Daedra spells for the following. Each spell has Upkeep,
- see original spell for details.
- • Daedrat: 7 MP; Upkeep, Mindlock(1)
- • Scamp: 8 MP; Upkeep, Mindlock (1)
- • Banekin: 9 MP; Upkeep, Mindlock (1)
- • Hell Hound: 12 MP; Upkeep, Mindlock (1)
- • Clannfear: 13 MP; Upkeep, Mindlock (1) Var
- • Flame Atronach: 16 MP; Upkeep, Mindlock (2) Add
- • Hunger: 16 MP; Upkeep, Mindlock (1) • M
- • Dremora Churl: 17 MP; Upkeep, Mindlock (1)
- • Dremora Caitiff: 18 MP; Upkeep, Mindlock (1)
- Spe
- Rep
- • Frost Atronach: 19 MP; Upkeep, Mindlock (2)
- • A
- • Ogrim: 20 MP; Upkeep, Mindlock (2)
- • Spider Daedra: 20 MP; Upkeep, Mindlock (2)
- • Dremora Kynmarcher: 23 MP; Upkeep, Mindlock (2)
- • A
- • Auroran: 24 MP; Upkeep, Mindlock (2)
- Replaces Existing.
- Knows any conventional Destruction spell up to SL 5.
- • S
- Var
- Add
- • R
- Tra
- • H
- r
- Spe
- Rep
- Kno
- “When planning a campaign, take account of both the arcane and the
- balance; a weight lifted by one hand is heavier than two weights lif
- Bureaucrat
- Bureaucrats are the managers, scribes, and other officials that keep
- governments across Tamriel running.
Variants
Variant: Conjurer
Additional Skills • Conjuration: 95
Variant: Destroyer
Additional Skills • D • Destruction: 95
Encountering Battlemage
Spells • Shock Bite 3: 7 MP; 1d8 Shock; Melee (1m), Attack, Over- load • Fire Bite 3: 7 MP; 1d8 Fire; Melee (1m), Attack, Overload • Frost Bite 3: 7 MP; 1d8 Frost; Melee (1m), Attack, Over- load • Shock Bolt 3: 8 MP; 1d8 Shock; Ranged (100m), Attack, Overload • Fire Bolt 3: 8 MP; 1d8 Fire; Ranged (100m), Attack, Overload • Frost Bolt 3: 8 MP; 1d8 Frost; Ranged (100m), Attack, Overload • Shock Ball 3: 12 MP; 1d8 Shock; AoE (2m, sphere), Attack, Overload • Fire Ball 3: 12 MP; 1d8 Fire; AoE (2m, sphere), Attack, Overload • Frost Ball 3: 12 MP; 1d8 Frost; AoE (2m, sphere), Attack, Overload • Shock Cone 2: 11 MP; 1d6 Shock; AoE (5m, cone), Attack, Overload • Fire Cone 2: 11 MP; 1d6 Fire; AoE (5m, cone), Attack, Overload • Frost Cone 2: 11 MP; 1d6 Frost; AoE (5m, cone), Attack, Overload • Armor 3: 16 MP; Upkeep, Reinforce, Instant; Caster gains 3 AR for 1 minute. • Magic Armor 3: 19 MP; Upkeep, Reinforce, Instant; Caster gains 3 Magic AR for 1 minute • Shield 3: 7 MP; Upkeep, Defensive Overload; Target char- acter within 50m gains a magical barrier with 3 HP for physical damage for 1 round. (See original spell for details). • Magic Shield 3: 7 MP; Upkeep, Reinforce, Instant; Target character within 50m gains a magical barrier with 3 HP for magical damage for 1 round. (See original spell for details). • Ward 4: 9 MP; Reinforce, Instant; Does not provoke Attack of Opportunity. Generate shield with 9 Magical and Physical BR. Cannot Power Block. 60 iant: Mystic itional Skills ysticism: 95 lls laces Existing. bsorb Life 5: 16 MP; 2d6 magic; Melee (1m), Attack, Overload; Caster regenerates HP equal to half the damage dealt. bsorb Magicka 5: 19 MP; Direct; Target tests Wp, losing 2d6 MP on failure. Caster regenerates MP equal to the amount lost. ispel 3: 13 MP; Remove all magical effects from any source of level 3 or lower from the caster. Constant enchantments reactivate after 1d4 rounds. eflect 3: 10 MP; Upkeep, Instant; For 1 round, if the caster is hit by a spell, roll 1d10. If the result is 3 or lower, resolve the spell against the original caster. oul Trap: 16 MP; Upkeep, Direct; If target within 50m dies within 1 minute, their soul is trapped within an appro- priate gem. See original spell for details. pell Absorption 3: 10 MP; Upkeep, Instant; Caster gains Spell Absorption (3) trait for 1 round. iant: Warden itional Skills estoration: 95 its ealer: Can pay 10 magicka and spend 1 hour to test estoration, treating a single wound on a success. lls laces Existing. ws any restoration spell up to SL 5. mundane. The skillful battlemage ensures that they are in ted by both hands.” - The Art of War Magic Commoner The average folk of Tamriel. Any Race, Humanoid; Minor; Black Soul (1500)