Barbarian
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 50 | Hit Points | 23 | Combat | 80 |
| Endurance | 45 | Wound Thr. | 12 | Magic | - |
| Agility | 40 | Magicka | 30 | Evade | 50 |
| Intelligence | 30 | Stamina | 4 | Observe | 60 |
| Willpower | 35 | Initiative | +11 | Stealth | 20 |
| Perception | 40 | Action Pts. | 3 | Knowledge | 30 |
| Personality | 30 | Speed | 13m | Social | 30 |
| Morale | 75 | Size | Std. | Physical | 80 |
Encountering Barbarian
7 Weapons and Armor One of: • Iron Greatsword: 1d12; Slashing, Unwieldy, Concussive; Reach 3m, 2H in • Iron Great Axe: 1d12; Splitting, Unwieldy, Shield Splitter, Concussive; Reach 3m, 2H • Iron Maul: 1d12; Crushing, Unwieldy, Shield Splitter, Con- cussive; Reach 3m, 2H Special Abilities • Barbaric Rage (1 AP + 1 SP): The Barbarian works them- selves into a frenzy as a Primary Action, during which they are immune to Fear, roll damage twice and pick the highest, and add +3 to all melee damage. This rage lasts until the Barbarian chooses to calm down, or is Stunned or Dazed. Traits • Barbaric Domination: +1 DoS to Combat tests when en- gaged in melee. • Skyclad: Has the Natural Toughness (4) Trait while not wearing armor. • Resistance (Poison, 2) 58 Bard Bards are loremasters and storytellers. Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second. Any Race, Humanoid; Minor; Black Soul (1500) Characteristics Attributes Skills Strength 35 Hit Points 18 Combat 40 Endurance 35 Wound Thr. 10 Magic 60 Agility 40 Magicka 45 Evade 40 Intelligence 45 Stamina 3 Observe 70 Willpower 40 Initiative +12 Stealth 20 Perception 40 Action Pts. 3 Knowledge 75 Personality 50 Speed 11m Social 75 Morale 20 Size Std. Physical 35 Additional Skills • Persuade: 90 • Lore: 80 • Profession[Musicianship]: 80 Weapons and Armor May have one of: • Steel Rapier: 1d6+1; Slashing, Dueling Weapon, Exploit Weakness; 1H, Reach 2m • Silver Rapier: 1d6+1; Slashing, Dueling Weapon, Exploit Weakness, Silvered; 1H, Reach 2m Special Abilities • Wordsmith (1 SP): May add up to 3 DoS to a successful Social test. Traits • Big Words: Can test Lore in place of Social where applicable. • Tale-crafting: Cannot get less than 3 DoS on Social or Knowledge skill tests meant to inspire, entice, or distract their target(s). Spells • Charm 2: 8 MP; Direct, Instant; Next character to attempt Persuade/Deceive on target character within 50m within 1 minute receives a +10 bonus. • Chameleon 2: 7 MP; Upkeep, Instant; Caster gains the Chameleon (-10) condition for 1 minute. • Night Eye 2: 7 MP; Upkeep; Caster gains the ability to see in the dark up to 20m away for 1 minute • Sanctuary 2: 15 MP; Upkeep, Instant; Caster gains 2 DoS on defense tests for 1 round, can move 1m further when successfully evading AoE effects. • Silence 2: 10 MP; Upkeep, Direct; Target character within 50m must test Wp at +10 or be Silenced for 1 round. Spells • Shock Bite 3: 7 MP; 1d8 Shock; Melee (1m), Attack, Over- load • Fire Bite 3: 7 MP; 1d8 Fire; Melee (1m), Attack, Overload • Frost Bite 3: 7 MP; 1d8 Frost; Melee (1m), Attack, Over- load • Shock Bolt 3: 8 MP; 1d8 Shock; Ranged (100m), Attack,