Banekin
Daedra; Average; White Soul (200)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 15 | Hit Points | 13 | Combat | 30 |
| Endurance | 25 | Wound Thr. | 6 | Magic | 70 |
| Agility | 40 | Magicka | 50 | Evade | 40 |
| Intelligence | 50 | Stamina | 2 | Observe | 55 |
| Willpower | 35 | Initiative | +12 | Stealth | 55 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 50 |
| Personality | 5 | Speed | 9m | Social | 5 |
| Morale | 65 | Size | Std. | Physical | 15 |
Weapons & Armor
- • Shocking Claws: 1d4 + 2 Shock; Slashing, Exploit Weak-
- ness, Small, Magic; Reach 1m.
- • Natural Toughness (2)
Special Abilities
- • Static Envelopment (1 AP + 1 SP): As a Secondary Action,
- the Banekin can conjure a crackling aura of electricity, deal-
- ing 1d4 shock damage to any character within 2m at the
- start of their turn. At the start of each of the Banekin’s turns,
- they can test +20 Willpower to refresh the effect for free.
- • Refresh Spells (1 SP): The Banekin can spend a Stamina
- Point to either regain magicka points up to half their MP
- max or refresh all their used spellcasts used with the Spellcaster
- trait.
Traits
- • Dark Sight
- • From Beyond
- • Resistance (Normal Weapons, 5)
- • Resistance (Shock, 5)
Spells
- • Shock Bite 1: 3 MP; 1d4 Shock; Attack, Overload (+WpB
- to Damage), Melee (1m)
- • Shock Bite 2: 5 MP; 1d6 Shock; Attack, Overload (+WpB
- to Damage), Melee (1m)
- • Shock Bite 3: 7 MP; 1d8 Shock; Attack, Overload (+WpB
- to Damage), Melee (1m)
- Clannfear
- Clannfear are dinosaur-like Daedra that resemble a lizard with a
- large, bony crest on their head and a sharp beak and talons. They
- walk on two legs and use their clawed arms much like a predatory
- dinosaur would. They are generally thought to be of animal intel-
- ligence, though it is possible that they are intelligent enough to b
- communicated with at times.
Encountering Banekin
The Banekin mainly serve Molag Bal, and aren’t seen too much outside of their sphere of Influence in Oblivion, but within Tamriel there are many conjurers that summon this tiny devil to harass their opponents with shock damage. They can also be used to do minor menial tasks which is why they’re popular as familiars to more powerful wizards. Primarily a melee focused caster, the Banekin use Shock Bite spells in conjunction with its unique lightning ball to cause havoc in battle. Being one of the smallest Daedra, they’re often overlooked, much to their targets misfortune though. A single Banekin may not seem like much, but when more are summoned they quickly become a very dangerous threat to those around them, through sheer weight of numbers and the volume of static electricity discharging violently through the air. Clannfear are typically found in the Deadlands, and are mostly associated with the Daedric Prince Mehrunes Dagon. These monsters are among the more common variety of summoned monsters by conjurers, as they aren’t too hard to handle. At the beginning of any fight this Daedra charges through its enemies, e knocking them down and crushing through their armor. It also boasts a unique ability to reflect damage, another quality that makes it suitable to be used on the front lines of battle.
Loot
- If slain while permanently bound to Mundus, a Banekin’s
- Claws, which are a Rare Illusion ingredient, can be harvested
- with a -10 Alchemy test. Otherwise, the Banekin’s body
- vanishes back to Oblivion.
- If slain while permanently bound to Mundus, a character
- can make a -10 Alchemy test to salvage the Banekin’s Tiny
- Daedra Heart, which is a Rare Restoration ingredient.
- 127