Bandit Ringleader
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 45 | Hit Points | 24 | Combat | 65 |
| Endurance | 35 | Wound Thr. | 14 | Magic | 30 |
| Agility | 35 | Magicka | 30 | Evade | 35 |
| Intelligence | 30 | Stamina | 3 | Observe | 55 |
| Willpower | 30 | Initiative | +9 | Stealth | 55 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 30 |
| Personality | 30 | Speed | 9m | Social | 35 |
| Morale | 50 | Size | Std. | Physical | 55 |
Weapons & Armor
- Has one of:
- • Steel Broadsword: 1d8+1; Slashing, Reach 2m, 1H
- • Steel War Axe: 1d8+1; Splitting, Unwieldy; Reach 2m, 1H
- • Steel Mace: 1d8+1; Crushing, Unwieldy; Reach 2m, 1H
- With one of these enchantments:
- • Firebite: Deal 2 additional Fire damage on successful hit.
- • Pillager: Absorb 1 HP on successful hit.
- • Stormbringer: Can cast Chain Lightning Lvl 2 (13 MP;
- 1d6 Shock; Ranged (50m), Attack. Has 100 Soul Energy
- (can cast up to 9 times before recharging).
- May also have one of:
- • Partial Steel: 4 AR, Medium
- • Full Bonemold: 4 AR, Medium
- May also have one of:
- • Fur Shield: BR 7 / Frost BR 5, Light
- • Chitin Shield: BR 7 / Fire BR 5, Light
- • Iron Shield: BR 9, Medium
Special Abilities
- • Ringleader (1 AP + 1 SP): As a Primary Action, the Bandit
- Ringleader can call their ruffians to arms. All Bandits within
- 10m may immediately make a free Attack action.
- Barbarian
- Barbarians are the proud, savage warrior elite of the plains nomads,
- mountain tribes and sea reavers. They tend to be brutal and direct,
- lacking civilized graces, but they revel in heroic feats, and excel
- fierce and frenzied combat.
Encountering Bandit Ringleader
Overload, Target point in 100m 6 “Never should have come here!” - A common battlecry amongst Skyrim’s Bandits 7 Weapons and Armor One of: • Iron Greatsword: 1d12; Slashing, Unwieldy, Concussive; Reach 3m, 2H in • Iron Great Axe: 1d12; Splitting, Unwieldy, Shield Splitter, Concussive; Reach 3m, 2H • Iron Maul: 1d12; Crushing, Unwieldy, Shield Splitter, Con-