Bandit Ringleader

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength45Hit Points24Combat65
Endurance35Wound Thr.14Magic30
Agility35Magicka30Evade35
Intelligence30Stamina3Observe55
Willpower30Initiative+9Stealth55
Perception35Action Pts.3Knowledge30
Personality30Speed9mSocial35
Morale50SizeStd.Physical55

Weapons & Armor

  • Has one of:
  • • Steel Broadsword: 1d8+1; Slashing, Reach 2m, 1H
  • • Steel War Axe: 1d8+1; Splitting, Unwieldy; Reach 2m, 1H
  • • Steel Mace: 1d8+1; Crushing, Unwieldy; Reach 2m, 1H
  • With one of these enchantments:
  • • Firebite: Deal 2 additional Fire damage on successful hit.
  • • Pillager: Absorb 1 HP on successful hit.
  • • Stormbringer: Can cast Chain Lightning Lvl 2 (13 MP;
  • 1d6 Shock; Ranged (50m), Attack. Has 100 Soul Energy
  • (can cast up to 9 times before recharging).
  • May also have one of:
  • • Partial Steel: 4 AR, Medium
  • • Full Bonemold: 4 AR, Medium
  • May also have one of:
  • • Fur Shield: BR 7 / Frost BR 5, Light
  • • Chitin Shield: BR 7 / Fire BR 5, Light
  • • Iron Shield: BR 9, Medium

Special Abilities

  • • Ringleader (1 AP + 1 SP): As a Primary Action, the Bandit
  • Ringleader can call their ruffians to arms. All Bandits within
  • 10m may immediately make a free Attack action.
  • Barbarian
  • Barbarians are the proud, savage warrior elite of the plains nomads,
  • mountain tribes and sea reavers. They tend to be brutal and direct,
  • lacking civilized graces, but they revel in heroic feats, and excel
  • fierce and frenzied combat.

Encountering Bandit Ringleader

Overload, Target point in 100m 6 “Never should have come here!” - A common battlecry amongst Skyrim’s Bandits 7 Weapons and Armor One of: • Iron Greatsword: 1d12; Slashing, Unwieldy, Concussive; Reach 3m, 2H in • Iron Great Axe: 1d12; Splitting, Unwieldy, Shield Splitter, Concussive; Reach 3m, 2H • Iron Maul: 1d12; Crushing, Unwieldy, Shield Splitter, Con-