Bandit

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength35Hit Points18Combat65
Endurance35Wound Thr.9Magic30
Agility35Magicka30Evade35
Intelligence30Stamina3Observe55
Willpower30Initiative+9Stealth55
Perception35Action Pts.3Knowledge30
Personality30Speed9mSocial35
Morale50SizeStd.Physical55

Weapons & Armor

  • One of:
  • • Iron Broadsword: 1d8; Slashing; Reach 2m, 1H
  • • Iron War Axe: 1d8; Splitting, Unwieldy; Reach 2m, 1H
  • • Iron Mace: 1d8; Crushing, Unwieldy; Reach 2m, 1H
  • Also has one of:
  • • Partial Fur: AR 1 / Frost 1, Light
  • • Partial Leather: AR 1 / Fire 1, Light
  • • Partial Chitin: AR 1 / Fire 1
  • • Partial Iron: AR 3, Medium
  • • Partial Bonemold: AR 2, Light
  • May also have one of:
  • • Fur Shield: BR 7 / Frost BR 5, Light
  • • Chitin Shield: BR 7 / Fire BR 5, Light
  • • Iron Shield: BR 9, Medium
  • Bandit Poacher
  • Poachers often carry out their banditry by stealing a hunters prey,
  • hunting on private land, or killing and harvesting a farmer’s
  • livestock. They also frequently serve as archers when ambushing a
  • target on the highway.

Encountering Bandit

54 Bandit Marauder Marauders are seasoned killers, wielding powerful two-handed weapons to deal devastating blows to their targets. Any Race, Humanoid; Average; Black Soul (1500) Characteristics Attributes Skills Strength 45 Hit Points 22 Combat 75 Endurance 35 Wound Thr. 12 Magic 30 Agility 35 Magicka 30 Evade 35 Intelligence 30 Stamina 3 Observe 55 Willpower 30 Initiative +9 Stealth 55 Perception 35 Action Pts. 3 Knowledge 30 Personality 30 Speed 9m Social 35 Morale 50 Size Std. Physical 55 Weapons and Armor One of: • Iron Greatsword: 1d12; Slashing, Unwieldy, Concussive; Reach 3m, 2H • Iron Great Axe: 1d12; Splitting, Unwieldy, Shield Splitter, Concussive; Reach 3m, 2H • Iron Maul: 1d12; Crushing, Unwieldy, Shield Splitter, Con- cussive; Reach 3m, 2H Also has one of: • Partial Fur: AR 1 / Frost 1, Light • Partial Leather: AR 1 / Fire 1, Light • Partial Chitin: AR 1 / Fire 1 • Partial Iron: AR 3, Medium • Partial Bonemold: AR 2, Light 5 Bandit Hedge Mage Just like any militant force, bandits in Tamriel need mages to deal out magical damage and provide support to their fellows. Any Race, Humanoid; Minor; Black Soul (1500)