Ayleid Mage
Ayleid; Average; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 20 | Hit Points | 13 | Combat | 30 |
| Endurance | 25 | Wound Thr. | 6 | Magic | 70 |
| Agility | 30 | Magicka | 55 | Evade | 45 |
| Intelligence | 50 | Stamina | 2 | Observe | 50 |
| Willpower | 45 | Initiative | +6 | Stealth | 30 |
| Perception | 30 | Action Pts. | 3 | Knowledge | 70 |
| Personality | 35 | Speed | 6m | Social | 45 |
| Morale | 60 | Size | Std. | Physical | 30 |
Weapons & Armor
- • Moonstone Dagger: 1d4 + 2 (Slashing), 1H, Exploit
- Weakness, Thrown (15/20/25), Small, Magic, Reach 1m
- • Partial Moonstone Armor: AR 3 / Magic 1; Magic; Light,
- Partial
Traits
- • Weakness (Magic, 1)
- • (Racial) Empowered by Starlight: Ayleid characters in-
- crease their Willpower bonus for the purpose of spell restraint
- by 2 while under direct starlight. The Ayleid can choose to
- forfeit this bonus for the rest of the night in order to absorb
- some of the power radiating down on it, regaining 15 Mag-
- icka instantly.
- • (Racial) Flesh Shaping: When an Ayleid uses any Restoration
- spell that regenerates a target’s health, it can choose to instead
- inflict the specified amount as Magic damage. Additionally,
- an Ayleid can use the Stabilize spell to Treat Wounds.
- “The ancient Ayleids believed that Nirn was composed of
- four basic elements — earth, water, air, and light — and of
- these four elements, they believed the most sublime form of
- light was star light. The stars are our links to the plane of
- Aetherius, the source of all magical power, and therefore,
- light from the stars is the most potent and exalted of all mag-
- ical powers.”
-
- Magic from the Sky
- Ayleid Guardian
- Ayleid guardians are the main military force of City-states.They
- are only a danger in large groups.
Encountering Ayleid Mage
Spells • Frost Bolt 3: 8 MP; 1d8 Frost, R Attack (100m), Overload (+WB to Dmg) • Frost Ball 3: 12 MP; 1d8 Frost; 100 m Range, AoE (2m, Sphere) Overload (+WB to Dmg) • Ward 4: 9 MP; Defensive Overload; Does not provoke Attack of Opportunity. Generate shield with 9 Magical and Physical BR. Cannot Power Block. • Healing Touch 5: 11 MP; Direct; Target within 1m regains 10 HP. • Poisonbloom 4: 14 MP; 1d10 Poison; R Attack (100m), AoE (2m, Sphere), Overload (+WB to Dmg) • Reanimate 4: 24 MP; Upkeep, Direct, Mindlock (1); Standard-sized corpse is reanimated for one minute. See original spell for details. • Summon Wraith 4: 18 MP; Upkeep, Mindlock (2); Summon a Wraith for 1 round. If the summoner wins an Opposed Wp test, the Wraith has the Bound trait for the duration. Mages will typically reside in Ayleid structures, maintaining the magics held within by their Elven creators. 187 Traits • Weakness (Magic, 1) • (Racial) Empowered by Starlight: Ayleid characters increase their Willpower bonus for the purpose of spell restraint by