Auroran
Auroran, Daedra; Major; White Soul (1000)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 50 | Hit Points | 28 | Combat | 90 |
| Endurance | 55 | Wound Thr. | 15 | Magic | 85 |
| Agility | 45 | Magicka | 90 | Evade | 75 |
| Intelligence | 45 | Stamina | 5 | Observe | 60 |
| Willpower | 55 | Initiative | +12 | Stealth | 45 |
| Perception | 40 | Action Pts. | 3 | Knowledge | 65 |
| Personality | 30 | Speed | 13m | Social | 40 |
| Morale | 85 | Size | Std. | Physical | 65 |
Weapons & Armor
- • Auroran Great Cleaver: 1d12+3, +4 Shock damage on
- Strike; Splitting, Unwieldy, Shield Splitter, Concussive,
- Magic; Reach 3m, 2H
- • Auroran Plate: AR 7 / Magic 3; Magic; Medium, Full
Special Abilities
- • The Light that Burns (1 AP + 1 SP): As a Primary Action,
- the Auroran can touch a target to cause 1d8 Shock Damage,
- as well as cause the target to cast bright light within 10m
- for one round. The Auroran can spend a Stamina Point each
- round to maintain this damage and light.
- • The Light that Protects (1 AP + 1 SP): As a Reaction, the
- Auroran can reduce all incoming damage by 3, and become
- Immune to Shock until its next turn.
- • Killing Blow (1-3 SP): Before rolling melee damage, the
- Auroran can spend SP to increase the damage by +3 for each
- Stamina Point spent, up to a maximum of 3 SP.
Traits
- • Dark Sight
- • From Beyond
- • Meridia’s Wrath: Aurorans deal 5 extra Shock damage on
- strike against targets illuminated by bright light.
- • Powerful: The Auroran can treat two handed weapons as
- one handed. They may not dual wield two handed weapons.
- Additionally, they ignore the Unwieldy trait when parrying.
- • Resistance (Normal Weapons, Shock, 5)
- • Resistance (Magic, 2)
- • Weakness (Shadow, 5)
- Lesser Auroran En
- Be
- Aurorans are Daedric servants in the employ of Meridia.
Encountering Auroran
Meridia, Aurorans will typically be found in Ayleid ruins, for whatever regal or divine purpose they may have been given. Their preference for heavy armor and shock enchanted weapons is universal, and as such any preparations dedicated to dealing with them can always take those factors into account. The Aurorans are well known for their universal and nearly inescapable true hatred of the undead, worshipers of the undead, and any that may raise or produce undead. Aurorans were essential in the defeat of Molag Bol during the Planemeld during the Interregnum of the Second Era, and are as exalted for their deep and dear hatred of the undead as their mistress and creator, the former Magna-Ge, Merid-Nunda, or, the Daedric Prince of Light, Meridia. They typically wield axes and look to be made of sunlight and bone, and lack any sort of perceptible facial features, known only for their helmeted heads, and lack of skin. They are ruthless and will slay any and all who may tread their masters’ dwellings.
Loot
- If slain while permanently bound to Mundus, an Auroran’s
- weapons and armor will be recoverable, otherwise the
- Auroran’s body and equipment vanish back to Oblivion.
- Additionally, if slain while permanently bound to Mundus,
- a character can make a -40 Alchemy test to salvage the
- Daedra’s Heart, which is a Legendary Restoration ingredient.
- countering Lesser Aurorans
- it heeding the call of the Ayleids or their master and creator
- idia, Aurorans will typically be found in Ayleid ruins, for