Assassin

Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close quarter combat. A skilled Assassin will never face their target head-on.

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength40Hit Points20Combat65
Endurance40Wound Thr.11Magic-
Agility45Magicka35Evade75
Intelligence35Stamina4Observe75
Willpower35Initiative+11Stealth85
Perception45Action Pts.3Knowledge55
Personality40Speed12mSocial60
Morale55SizeStd.Physical60
Acrobatics75

Weapons & Armor

  • Steel Shortsword: 1d6+1; Slashing, Exploit Weakness; Reach 1m, 1H
  • Wood Shortbow: 1d6; Range (20/100/200)m; Reload (1); 2H
    • Includes 12 Steel Splitting or Slashing Arrows (+1 dmg)
  • Partial Leather: AR 1 / Fire 1; Light

Special Abilities

  • Quickpoison (1 SP): The assassin coats their equipped weapon(s) in Ubiquitous Poison (1d4 poison damage on failed Endurance test). If applied to a melee weapon, this lasts for the next 3 hits.

Traits

  • Assassin’s Grace: Immune to Attacks of Opportunity.
  • Killer’s Instinct: Attacks from the Assassin treat target Wound Threshold as 1 lower.
  • Sneak Attack: Add 4 damage to successful attacks made while hidden.

Encountering Assassins

Assassins are professional killers, often contracted through guilds like the Dark Brotherhood or hired independently. They will only engage in open combat as a last resort and prefer to ambush their targets.

Loot

  • Steel Shortsword
  • Wood Shortbow with arrows
  • Partial Leather armor
  • Ubiquitous Poison (1d4 doses)
  • Contract scroll or payment receipt
  • Small purse of gold