Ancient Bonelord
Bonelord, Undead; Major; White Soul (500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 30 | Hit Points | 40 | Combat | 40 |
| Endurance | 80 | Wound Thr. | 15 | Magic | 80 |
| Agility | 35 | Magicka | 30 | Evade | 20 |
| Intelligence | 30 | Stamina | 8 | Observe | 30 |
| Willpower | 40 | Initiative | +7 | Stealth | 20 |
| Perception | 20 | Action Pts. | 3 | Knowledge | 30 |
| Personality | 5 | Speed | 9m | Social | - |
| Morale | 75 | Size | Std. | Physical | 30 |
Weapons & Armor
- • Skeletal Claws: 1d8; Slashing; Reach 1m
- May also have:
- • Paired Ritual Daggers: 1d4+1; Slashing, Exploit Weakness,
- Thrown (5/10/15), Small; Reach 1m, 1H; wields one in
- each hand
- B
- • Rending Claws: 1d4; Splitting; Reach 1m
- b
- • Natural Toughness (2)
- t
Special Abilities
- • Bladestorm (1 SP): As part of a melee weapon attack, a
- Bonelord can strike up to three targets in Reach as a single
- action. This counts as a single attack.
- • Refresh Spells (1 SP): The Bonelord can, as a free action,
- refresh MP equal to half their max MP. If they have the
- optional Spellcaster trait, they refresh all of their spell uses
- instead.
- • Paralyzing Touch (1 AP + 2 SP): The Bonewalker magically
- c
- paralyzes a target within 1m as an attack. The target can
- g
- attempt to resist Paralysis with a -20 Willpower test.
- s
- • Drain Strength / Endurance (1 AP + 1 SP): The Bonewalker
- b
- targets a creature within 50m and magically drains either
- t
- their Strength or Endurance as an attack. The target suffers
- a -10 on all tests that use the afflicted Characteristic for 1 T
- minute, and the bonewalker gains a +10 on all tests that use a
- the afflicted Characteristic for the same amount of time.
- This effect is cumulative. The target can attempt to resist L
- the Drain with a -20 Willpower test. •
- •
- Greater Bonewalker
- Stronger and more deadly than typical Bonewalkers, these hulking
- undead abominations can cripple a foes abilities and levy extremely
- deleterious curses upon them.
Traits
- • Skeletal
- • Undead
- • Ancient Fury: Any time the Ancient Bonelord spends an
- AP to perform an action, it can resolve a second and third
- action afterwards for free. Additionally, a Bonelord can make
- up to 6 attacks per round.
- • Diseased (+20): Undead with this trait are diseased, and if
- this creature deals at least one point of damage after mitiga-
- tion to another character with their natural weapons then
- that character must test Endurance +20 or contract a Com-
- mon Disease.
- • Dark Sight: A creature with this trait can see and act normally
- in areas with dim or no light.
- • Dual Fighter: Raise the maximum number of attacks to 3
- per round as long as the character is dual wielding and attacks
- with each wielded weapon at least once.
- • Immunity (Normal Weapons)
- • Resistance (Frost, Shock, 4)
- Bonewalkers
- •
- Bonewalker
- •
- Bonewalkers are hulking, zombie like revenants that can inflict
- powerful curses. They typically guard tombs.
- •
- Bonewalker; Undead; Average; White Soul (300)
- Strength 40 Hit Points 35 Combat 60
- Endurance 50 Wound Thr. 13 Magic 60 •
- Agility 30 Magicka 35 Evade 30
- Intelligence 30 Stamina 5 Observe 20
- Willpower 40 Initiative +8 Stealth 10
- Perception 20 Action Pts. 3 Knowledge -
- Personality 5 Speed 5m Social - •
- Morale 45 Size Std. Physical 60
Encountering Ancient Bonelord
89 Spells • Fire Bite 2: 5 MP; 1d6 Fire; M Attack (1m), Overload (+WB to Dmg) • Fire Bite 3: 7 MP; 1d8 Fire; M Attack (1m), Overload (+WB to Dmg) • Ward 3: 7 MP; Defensive Overload; Does not provoke Attack of Opportunity. Generate shield with 6 Magical and Physical BR. Cannot Power Block. • Fatigue 3: 10 MP; +0 Endurance, Fail, Lose 1 SP. Ancient Bonelords were created in ages long past by powerful Dunmer priests and sorcerers, principally to guard the tombs of the most sacred and revered dead. The knowledge of how to make these powerful undead constructs has been lost to time, however this does not stop Ancient Bonelords from carrying out their sacred duties. Ancient Bonelords will patrol the halls of their tombs for their entire existence, falling upon intruders with speed and ferocity un- matched by even the most terrible beasts. Greater Bonewalkers are a stronger, sturdier cousins of their more common counterpart. Their magical might can cripple victims, stunting their physical capabilities outright rather than merely sapping them temporarily. Unlike the curses of the lesser
Loot
- An Ancient Bonelord carries simple talismans and sacred
- chimes, worth d10 drakes.
- On a +0 Alchemy test over a Short Rest, a character can
- harvest and powder DoS doses of the Bonelord’s sacred
- bonemeal, which are Very Rare Alteration ingredients.
- Traits
- Undead
- Diseased (+20): If this creature deals at least one point of
- damage after mitigation to another character with their
- natural weapons then that character must test Endurance
- +20 or contract a Common Disease.
- Dark Sight: A creature with this trait can see and act nor-
- mally in areas with dim or no light.
- Grabbing: A Bonewalker’s successful melee attacks auto-
- matically initiate a Grapple with the target.
- Resistance (Frost, Shock, 2): Characters with this trait are
- resistant to Shock and Frost Damage. They reduce damage
- of Shock and Frost by 2 after any other mitigation and gain
- a +20 bonus to tests made to resist non-damaging Shock
- and Frost effects.
- Spiked Hide: Any creature Grappling or Grappled by a
- Bonewalker take d4 damage on their turn that ignores armor.
- ncountering Bonewalkers
- onewalkers are found guarding tombs in Morrowind and may
- e summoned by magicians. The bonewalker inspires dread
- hrough the terrible curses it can lay.
- arge and heavily altered compared to the typical undead
- onstruct, Bonewalkers are revenant ancestors of Dunmer who
- uard the hallowed burial grounds and are created from the
- acred dead to watch over their hallowed ground. The
- onewalker attacks with infectious claws and magics that allow
- hem to drain their foes of their strength and endurance.
- hese traits mean that Bonewalkers make for a deadly foe, and
- welcome ally in the right circumstances.
- oot
- On a +10 Alchemy test over a Short Rest, a character can
- harvest and powder DoS doses of the bonewalker’s bonemeal,
- which are Common Alteration ingredients.
- On a +0 Alchemy test over a Short Rest, a character can
- harvest and preserve a sample of Mort Flesh, which is an
- Uncommon Destruction ingredient. If the character fails
- this test, they instead contract Common Disease.