Acrobat
“Acrobat” is a polite euphemism for agile burglars and second-story men. These thieves avoid detection by stealth and rely on mobility and cunning to avoid capture.
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 35 | Hit Points | 20 | Combat | 65 |
| Endurance | 40 | Wound Thr. | 10 | Magic | 55 |
| Agility | 45 | Magicka | 30 | Evade | 75 |
| Intelligence | 30 | Stamina | 4 | Observe | 65 |
| Willpower | 35 | Initiative | +11 | Stealth | 85 |
| Perception | 45 | Action Pts. | 3 | Knowledge | 50 |
| Personality | 40 | Speed | 11m | Social | 60 |
| Morale | 25 | Size | Std. | Physical | 70 |
| Acrobatics | 75 |
Weapons & Armor
Has one of:
- Steel-studded Cestus: 1d4+1; Crushing, Hand to Hand, Small; Reach 1m, 1H
- Steel Dagger: 1d4+1; Slashing, Exploit Weakness, Thrown (5/10/15), Small; Reach 1m, 1H
Additionally has:
- Wood Shortbow: 1d6; Reload (2); Range (20/100/200)m, 2H
- Includes 12 Steel Splitting or Slashing Arrows (+1 dmg)
- Partial Leather: AR 1 / Fire 1; Light
Special Abilities
- Incredible Acrobatics (1 AP + 2 SP): If caught in melee, the Acrobat can make an opposed Acrobatics roll vs the target’s Combat Style or Athletics. If they win, they may move up to 6 meters away then perform a Free Action attack with any one of its ranged weapons.
Traits
- Cat’s Grace: Meters fallen is reduced by 5 for the purposes of determining Falling Damage. Immune to becoming prone unless physically restrained.
- Cat’s Reflexes: Can perform a ranged attack as a free action after taking the Dash Action at a -10 penalty. Inflicts a -10 penalty to all incoming ranged attacks on the same round.
Spells
- Jump 2: 3 MP; Instant; Caster may jump 2m higher or further on their next jump.
- Open 2: 7 MP; Opens a locked door or container within 1m, if extended test threshold is 4 or lower, is instantly unlocked.
Encountering Acrobats
Acrobats are thieves and burglars who rely on mobility rather than direct combat. They prefer to escape when confronted rather than fight. They may be encountered as second-story thieves, cat burglars, or hired infiltrators.
Loot
- Steel Dagger or Cestus
- Wood Shortbow with arrows
- Partial Leather armor
- Lockpicks (optional)
- Small valuables from recent burglaries